src/video/SDL_video.c

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[^][v][top][bottom][index][help] */

FUNCTIONS

This source file includes following functions.
  1. SDL_VideoInit
  2. SDL_VideoDriverName
  3. SDL_GetVideoSurface
  4. SDL_GetVideoInfo
  5. SDL_ListModes
  6. SDL_VideoModeOK
  7. SDL_GetVideoMode
  8. SDL_ClearSurface
  9. SDL_CreateShadowSurface
  10. SDL_SetVideoMode
  11. SDL_PROC
  12. SDL_DisplayFormat
  13. SDL_DisplayFormatAlpha
  14. SDL_UpdateRect
  15. SDL_UpdateRects
  16. SDL_Flip
  17. SetPalette_logical
  18. SetPalette_physical
  19. SDL_SetPalette
  20. SDL_SetColors
  21. SDL_VideoQuit
  22. SDL_GL_LoadLibrary
  23. SDL_GL_GetProcAddress
  24. SDL_GL_SetAttribute
  25. SDL_GL_GetAttribute
  26. SDL_GL_SwapBuffers
  27. SDL_GL_UpdateRectsLock
  28. SDL_GL_UpdateRects
  29. SDL_GL_Lock
  30. SDL_GL_Unlock
  31. SDL_WM_SetCaption
  32. SDL_WM_GetCaption
  33. CreateMaskFromColorKey
  34. SET_MASKBIT
  35. SDL_WM_SetIcon
  36. SDL_WM_GrabInputRaw
  37. SDL_WM_GrabInput
  38. SDL_WM_GrabInputOff
  39. SDL_WM_IconifyWindow
  40. SDL_WM_ToggleFullScreen
  41. SDL_GetWMInfo

   1 /*
   2     SDL - Simple DirectMedia Layer
   3     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
   4 
   5     This library is free software; you can redistribute it and/or
   6     modify it under the terms of the GNU Library General Public
   7     License as published by the Free Software Foundation; either
   8     version 2 of the License, or (at your option) any later version.
   9 
  10     This library is distributed in the hope that it will be useful,
  11     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13     Library General Public License for more details.
  14 
  15     You should have received a copy of the GNU Library General Public
  16     License along with this library; if not, write to the Free
  17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  18 
  19     Sam Lantinga
  20     slouken@devolution.com
  21 */
  22 
  23 #ifdef SAVE_RCSID
  24 static char rcsid =
  25  "@(#) $Id: SDL_video.c,v 1.13.2.92 2001/03/19 17:39:06 hercules Exp $";
  26 #endif
  27 
  28 /* The high-level video driver subsystem */
  29 
  30 #include <stdio.h>
  31 #include <stdlib.h>
  32 #include <string.h>
  33 
  34 #include "SDL.h"
  35 #include "SDL_error.h"
  36 #include "SDL_video.h"
  37 #include "SDL_events.h"
  38 #include "SDL_mutex.h"
  39 #include "SDL_sysvideo.h"
  40 #include "SDL_sysevents.h"
  41 #include "SDL_blit.h"
  42 #include "SDL_pixels_c.h"
  43 #include "SDL_events_c.h"
  44 #include "SDL_cursor_c.h"
  45 
  46 /* Available video drivers */
  47 static VideoBootStrap *bootstrap[] = {
  48 #ifdef ENABLE_X11
  49         &X11_bootstrap,
  50 #endif
  51 #ifdef ENABLE_DGA
  52         &DGA_bootstrap,
  53 #endif
  54 #ifdef ENABLE_FBCON
  55         &FBCON_bootstrap,
  56 #endif
  57 #ifdef ENABLE_PS2GS
  58         &PS2GS_bootstrap,
  59 #endif
  60 #ifdef ENABLE_GGI
  61         &GGI_bootstrap,
  62 #endif
  63 #ifdef ENABLE_SVGALIB
  64         &SVGALIB_bootstrap,
  65 #endif
  66 #ifdef ENABLE_AALIB
  67     &AALIB_bootstrap,
  68 #endif
  69 #ifdef ENABLE_DIRECTX
  70         &DIRECTX_bootstrap,
  71 #endif
  72 #ifdef ENABLE_WINDIB
  73         &WINDIB_bootstrap,
  74 #endif
  75 #ifdef ENABLE_BWINDOW
  76         &BWINDOW_bootstrap,
  77 #endif
  78 #ifdef ENABLE_TOOLBOX
  79         &TOOLBOX_bootstrap,
  80 #endif
  81 #ifdef ENABLE_DRAWSPROCKET
  82         &DSp_bootstrap,
  83 #endif
  84 #ifdef ENABLE_CYBERGRAPHICS
  85         &CGX_bootstrap,
  86 #endif
  87         NULL
  88 };
  89 SDL_VideoDevice *current_video = NULL;
  90 
  91 /* Places to store title and icon text for the app */
  92 static char *wm_title = NULL;
  93 static char *wm_icon  = NULL;
  94 
  95 /* Various local functions */
  96 int SDL_VideoInit(const char *driver_name, Uint32 flags);
  97 void SDL_VideoQuit(void);
  98 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects);
  99 
 100 static SDL_GrabMode SDL_WM_GrabInputOff(void);
 101 #ifdef HAVE_OPENGL
 102 static int lock_count = 0;
 103 #endif
 104 
 105 
 106 /*
 107  * Initialize the video and event subsystems -- determine native pixel format
 108  */
 109 int SDL_VideoInit (const char *driver_name, Uint32 flags)
     /* [<][>][^][v][top][bottom][index][help] */
 110 {
 111         SDL_VideoDevice *video;
 112         int index;
 113         int i;
 114         SDL_PixelFormat vformat;
 115         Uint32 video_flags;
 116 
 117         /* Toggle the event thread flags, based on OS requirements */
 118 #if defined(MUST_THREAD_EVENTS)
 119         flags |= SDL_INIT_EVENTTHREAD;
 120 #elif defined(CANT_THREAD_EVENTS)
 121         if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
 122                 SDL_SetError("OS doesn't support threaded events");
 123                 return(-1);
 124         }
 125 #endif
 126 
 127         /* Check to make sure we don't overwrite 'current_video' */
 128         if ( current_video != NULL ) {
 129                 SDL_VideoQuit();
 130         }
 131 
 132         /* Select the proper video driver */
 133         index = 0;
 134         video = NULL;
 135         if ( driver_name != NULL ) {
 136 #if 0   /* This will be replaced with a better driver selection API */
 137                 if ( strrchr(driver_name, ':') != NULL ) {
 138                         index = atoi(strrchr(driver_name, ':')+1);
 139                 }
 140 #endif
 141                 for ( i=0; bootstrap[i]; ++i ) {
 142                         if ( strncmp(bootstrap[i]->name, driver_name,
 143                                      strlen(bootstrap[i]->name)) == 0 ) {
 144                                 if ( bootstrap[i]->available() ) {
 145                                         video = bootstrap[i]->create(index);
 146                                         break;
 147                                 }
 148                         }
 149                 }
 150         } else {
 151                 for ( i=0; bootstrap[i]; ++i ) {
 152                         if ( bootstrap[i]->available() ) {
 153                                 video = bootstrap[i]->create(index);
 154                                 if ( video != NULL ) {
 155                                         break;
 156                                 }
 157                         }
 158                 }
 159         }
 160         if ( video == NULL ) {
 161                 SDL_SetError("No available video device");
 162                 return(-1);
 163         }
 164         current_video = video;
 165         current_video->name = bootstrap[i]->name;
 166 
 167         /* Do some basic variable initialization */
 168         video->screen = NULL;
 169         video->shadow = NULL;
 170         video->visible = NULL;
 171         video->physpal = NULL;
 172         video->gammacols = NULL;
 173         video->gamma = NULL;
 174         video->wm_title = NULL;
 175         video->wm_icon  = NULL;
 176         video->offset_x = 0;
 177         video->offset_y = 0;
 178         memset(&video->info, 0, (sizeof video->info));
 179 
 180         /* Set some very sane GL defaults */
 181         video->gl_config.driver_loaded = 0;
 182         video->gl_config.dll_handle = NULL;
 183         video->gl_config.red_size = 5;
 184 #if 1 /* This seems to work on more video cards, as a default */
 185         video->gl_config.green_size = 5;
 186 #else
 187         video->gl_config.green_size = 6;
 188 #endif
 189         video->gl_config.blue_size = 5;
 190         video->gl_config.alpha_size = 0;
 191         video->gl_config.buffer_size = 0;
 192         video->gl_config.depth_size = 16;
 193         video->gl_config.stencil_size = 0;
 194         video->gl_config.double_buffer = 1;
 195         video->gl_config.accum_red_size = 0;
 196         video->gl_config.accum_green_size = 0;
 197         video->gl_config.accum_blue_size = 0;
 198         video->gl_config.accum_alpha_size = 0;
 199         
 200         /* Initialize the video subsystem */
 201         memset(&vformat, 0, sizeof(vformat));
 202         if ( video->VideoInit(video, &vformat) < 0 ) {
 203                 SDL_VideoQuit();
 204                 return(-1);
 205         }
 206 
 207         /* Create a zero sized video surface of the appropriate format */
 208         video_flags = SDL_SWSURFACE;
 209         SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0,
 210                                 vformat.BitsPerPixel,
 211                                 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0);
 212         if ( SDL_VideoSurface == NULL ) {
 213                 SDL_VideoQuit();
 214                 return(-1);
 215         }
 216         SDL_PublicSurface = NULL;       /* Until SDL_SetVideoMode() */
 217 
 218 #if 0 /* Don't change the current palette - may be used by other programs.
 219        * The application can't do anything with the display surface until
 220        * a video mode has been set anyway. :)
 221        */
 222         /* If we have a palettized surface, create a default palette */
 223         if ( SDL_VideoSurface->format->palette ) {
 224                 SDL_PixelFormat *vf = SDL_VideoSurface->format;
 225                 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
 226                 video->SetColors(video,
 227                                  0, vf->palette->ncolors, vf->palette->colors);
 228         }
 229 #endif
 230         video->info.vfmt = SDL_VideoSurface->format;
 231 
 232         /* Start the event loop */
 233         if ( SDL_StartEventLoop(flags) < 0 ) {
 234                 SDL_VideoQuit();
 235                 return(-1);
 236         }
 237         SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD);
 238 
 239         /* We're ready to go! */
 240         return(0);
 241 }
 242 
 243 char *SDL_VideoDriverName(char *namebuf, int maxlen)
     /* [<][>][^][v][top][bottom][index][help] */
 244 {
 245         if ( current_video != NULL ) {
 246                 strncpy(namebuf, current_video->name, maxlen-1);
 247                 namebuf[maxlen-1] = '\0';
 248                 return(namebuf);
 249         }
 250         return(NULL);
 251 }
 252 
 253 /*
 254  * Get the current display surface
 255  */
 256 SDL_Surface *SDL_GetVideoSurface(void)
     /* [<][>][^][v][top][bottom][index][help] */
 257 {
 258         SDL_Surface *visible;
 259 
 260         visible = NULL;
 261         if ( current_video ) {
 262                 visible = current_video->visible;
 263         }
 264         return(visible);
 265 }
 266 
 267 /*
 268  * Get the current information about the video hardware
 269  */
 270 const SDL_VideoInfo *SDL_GetVideoInfo(void)
     /* [<][>][^][v][top][bottom][index][help] */
 271 {
 272         const SDL_VideoInfo *info;
 273 
 274         info = NULL;
 275         if ( current_video ) {
 276                 info = &current_video->info;
 277         }
 278         return(info);
 279 }
 280 
 281 /*
 282  * Return a pointer to an array of available screen dimensions for the
 283  * given format, sorted largest to smallest.  Returns NULL if there are
 284  * no dimensions available for a particular format, or (SDL_Rect **)-1
 285  * if any dimension is okay for the given format.  If 'format' is NULL,
 286  * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt
 287  */
 288 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags)
     /* [<][>][^][v][top][bottom][index][help] */
 289 {
 290         SDL_VideoDevice *video = current_video;
 291         SDL_VideoDevice *this  = current_video;
 292         SDL_Rect **modes;
 293 
 294         modes = NULL;
 295         if ( SDL_VideoSurface ) {
 296                 if ( format == NULL ) {
 297                         format = SDL_VideoSurface->format;
 298                 }
 299                 modes = video->ListModes(this, format, flags);
 300         }
 301         return(modes);
 302 }
 303 
 304 /*
 305  * Check to see if a particular video mode is supported.
 306  * It returns 0 if the requested mode is not supported under any bit depth,
 307  * or returns the bits-per-pixel of the closest available mode with the
 308  * given width and height.  If this bits-per-pixel is different from the
 309  * one used when setting the video mode, SDL_SetVideoMode() will succeed,
 310  * but will emulate the requested bits-per-pixel with a shadow surface.
 311  */
 312 static Uint8 SDL_closest_depths[4][8] = {
 313         /* 8 bit closest depth ordering */
 314         { 0, 8, 16, 15, 32, 24, 0, 0 },
 315         /* 15,16 bit closest depth ordering */
 316         { 0, 16, 15, 32, 24, 8, 0, 0 },
 317         /* 24 bit closest depth ordering */
 318         { 0, 24, 32, 16, 15, 8, 0, 0 },
 319         /* 32 bit closest depth ordering */
 320         { 0, 32, 16, 15, 24, 8, 0, 0 }
 321 };
 322 
 323 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) 
     /* [<][>][^][v][top][bottom][index][help] */
 324 {
 325         int table, b, i;
 326         int supported;
 327         SDL_PixelFormat format;
 328         SDL_Rect **sizes;
 329 
 330         /* Currently 1 and 4 bpp are not supported */
 331         if ( bpp < 8 || bpp > 32 ) {
 332                 return(0);
 333         }
 334         if ( (width == 0) || (height == 0) ) {
 335                 return(0);
 336         }
 337 
 338         /* Search through the list valid of modes */
 339         memset(&format, 0, sizeof(format));
 340         supported = 0;
 341         table = ((bpp+7)/8)-1;
 342         SDL_closest_depths[table][0] = bpp;
 343         SDL_closest_depths[table][7] = 0;
 344         for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
 345                 format.BitsPerPixel = SDL_closest_depths[table][b];
 346                 sizes = SDL_ListModes(&format, flags);
 347                 if ( sizes == (SDL_Rect **)0 ) {
 348                         /* No sizes supported at this bit-depth */
 349                         continue;
 350                 } else 
 351 #ifdef macintosh /* MPW optimization bug? */
 352                 if ( (sizes == (SDL_Rect **)0xFFFFFFFF) ||
 353 #else
 354                 if ( (sizes == (SDL_Rect **)-1) ||
 355 #endif
 356                      current_video->handles_any_size ) {
 357                         /* Any size supported at this bit-depth */
 358                         supported = 1;
 359                         continue;
 360                 } else
 361                 for ( i=0; sizes[i]; ++i ) {
 362                         if ((sizes[i]->w == width) && (sizes[i]->h == height)) {
 363                                 supported = 1;
 364                                 break;
 365                         }
 366                 }
 367         }
 368         if ( supported ) {
 369                 --b;
 370                 return(SDL_closest_depths[table][b]);
 371         } else {
 372                 return(0);
 373         }
 374 }
 375 
 376 /*
 377  * Get the closest non-emulated video mode to the one requested
 378  */
 379 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags)
     /* [<][>][^][v][top][bottom][index][help] */
 380 {
 381         int table, b, i;
 382         int supported;
 383         int native_bpp;
 384         SDL_PixelFormat format;
 385         SDL_Rect **sizes;
 386 
 387         /* Try the original video mode, get the closest depth */
 388         native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags);
 389         if ( native_bpp == *BitsPerPixel ) {
 390                 return(1);
 391         }
 392         if ( native_bpp > 0 ) {
 393                 *BitsPerPixel = native_bpp;
 394                 return(1);
 395         }
 396 
 397         /* No exact size match at any depth, look for closest match */
 398         memset(&format, 0, sizeof(format));
 399         supported = 0;
 400         table = ((*BitsPerPixel+7)/8)-1;
 401         SDL_closest_depths[table][0] = *BitsPerPixel;
 402         SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel;
 403         for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
 404                 format.BitsPerPixel = SDL_closest_depths[table][b];
 405                 sizes = SDL_ListModes(&format, flags);
 406                 if ( sizes == (SDL_Rect **)0 ) {
 407                         /* No sizes supported at this bit-depth */
 408                         continue;
 409                 }
 410                 for ( i=0; sizes[i]; ++i ) {
 411                         if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) {
 412                                 if ( i > 0 ) {
 413                                         --i;
 414                                         *w = sizes[i]->w;
 415                                         *h = sizes[i]->h;
 416                                         *BitsPerPixel = SDL_closest_depths[table][b];
 417                                         supported = 1;
 418                                 } else {
 419                                         /* Largest mode too small... */;
 420                                 }
 421                                 break;
 422                         }
 423                 }
 424                 if ( (i > 0) && ! sizes[i] ) {
 425                         /* The smallest mode was larger than requested, OK */
 426                         --i;
 427                         *w = sizes[i]->w;
 428                         *h = sizes[i]->h;
 429                         *BitsPerPixel = SDL_closest_depths[table][b];
 430                         supported = 1;
 431                 }
 432         }
 433         if ( ! supported ) {
 434                 SDL_SetError("No video mode large enough for %dx%d", *w, *h);
 435         }
 436         return(supported);
 437 }
 438 
 439 /* This should probably go somewhere else -- like SDL_surface.c */
 440 static void SDL_ClearSurface(SDL_Surface *surface)
     /* [<][>][^][v][top][bottom][index][help] */
 441 {
 442         Uint32 black;
 443 
 444         black = SDL_MapRGB(surface->format, 0, 0, 0);
 445         SDL_FillRect(surface, NULL, black);
 446         if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) {
 447                 SDL_Flip(surface);
 448                 SDL_FillRect(surface, NULL, black);
 449         }
 450         SDL_Flip(surface);
 451 }
 452 
 453 /*
 454  * Create a shadow surface suitable for fooling the app. :-)
 455  */
 456 static void SDL_CreateShadowSurface(int depth)
     /* [<][>][^][v][top][bottom][index][help] */
 457 {
 458         Uint32 Rmask, Gmask, Bmask;
 459 
 460         /* Allocate the shadow surface */
 461         if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
 462                 Rmask = (SDL_VideoSurface->format)->Rmask;
 463                 Gmask = (SDL_VideoSurface->format)->Gmask;
 464                 Bmask = (SDL_VideoSurface->format)->Bmask;
 465         } else {
 466                 Rmask = Gmask = Bmask = 0;
 467         }
 468         SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
 469                                 SDL_VideoSurface->w, SDL_VideoSurface->h,
 470                                                 depth, Rmask, Gmask, Bmask, 0);
 471         if ( SDL_ShadowSurface == NULL ) {
 472                 return;
 473         }
 474 
 475         /* 8-bit shadow surfaces report that they have exclusive palette */
 476         if ( SDL_ShadowSurface->format->palette ) {
 477                 SDL_ShadowSurface->flags |= SDL_HWPALETTE;
 478                 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
 479                         memcpy(SDL_ShadowSurface->format->palette->colors,
 480                                 SDL_VideoSurface->format->palette->colors,
 481                                 SDL_VideoSurface->format->palette->ncolors*
 482                                                         sizeof(SDL_Color));
 483                 } else {
 484                         SDL_DitherColors(
 485                         SDL_ShadowSurface->format->palette->colors, depth);
 486                 }
 487         }
 488 
 489         /* If the video surface is resizable, the shadow should say so */
 490         if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) {
 491                 SDL_ShadowSurface->flags |= SDL_RESIZABLE;
 492         }
 493         /* If the video surface has no frame, the shadow should say so */
 494         if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) {
 495                 SDL_ShadowSurface->flags |= SDL_NOFRAME;
 496         }
 497         /* If the video surface is fullscreen, the shadow should say so */
 498         if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
 499                 SDL_ShadowSurface->flags |= SDL_FULLSCREEN;
 500         }
 501         /* If the video surface is flippable, the shadow should say so */
 502         if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
 503                 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF;
 504         }
 505         return;
 506 }
 507 
 508 /*
 509  * Set the requested video mode, allocating a shadow buffer if necessary.
 510  */
 511 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
     /* [<][>][^][v][top][bottom][index][help] */
 512 {
 513         SDL_VideoDevice *video, *this;
 514         SDL_Surface *prev_mode, *mode;
 515         int video_w;
 516         int video_h;
 517         int video_bpp;
 518         int is_opengl;
 519         SDL_GrabMode saved_grab;
 520 
 521         /* Start up the video driver, if necessary..
 522            WARNING: This is the only function protected this way!
 523          */
 524         if ( ! current_video ) {
 525                 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) {
 526                         return(NULL);
 527                 }
 528         }
 529         this = video = current_video;
 530 
 531         /* Default to the current video bpp */
 532         if ( bpp == 0 ) {
 533                 flags |= SDL_ANYFORMAT;
 534                 bpp = SDL_VideoSurface->format->BitsPerPixel;
 535         }
 536 
 537         /* Get a good video mode, the closest one possible */
 538         video_w = width;
 539         video_h = height;
 540         video_bpp = bpp;
 541         if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) {
 542                 return(NULL);
 543         }
 544 
 545         /* Check the requested flags */
 546         /* There's no palette in > 8 bits-per-pixel mode */
 547         if ( video_bpp > 8 ) {
 548                 flags &= ~SDL_HWPALETTE;
 549         }
 550 #if 0
 551         if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
 552                 /* There's no windowed double-buffering */
 553                 flags &= ~SDL_DOUBLEBUF;
 554         }
 555 #endif
 556         if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
 557                 /* Use hardware surfaces when double-buffering */
 558                 flags |= SDL_HWSURFACE;
 559         }
 560 
 561         is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL );
 562         if ( is_opengl ) {
 563                 /* These flags are for 2D video modes only */
 564                 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF);
 565         }
 566 
 567         /* Clean up any previous video mode */
 568         if ( SDL_PublicSurface != NULL ) {
 569                 SDL_PublicSurface = NULL;
 570         }
 571         if ( SDL_ShadowSurface != NULL ) {
 572                 SDL_Surface *ready_to_go;
 573                 ready_to_go = SDL_ShadowSurface;
 574                 SDL_ShadowSurface = NULL;
 575                 SDL_FreeSurface(ready_to_go);
 576         }
 577         if ( video->physpal ) {
 578                 free(video->physpal->colors);
 579                 free(video->physpal);
 580                 video->physpal = NULL;
 581         }
 582         if( video->gammacols) {
 583                 free(video->gammacols);
 584                 video->gammacols = NULL;
 585         }
 586 
 587         /* Save the previous grab state and turn off grab for mode switch */
 588         saved_grab = SDL_WM_GrabInputOff();
 589 
 590         /* Try to set the video mode, along with offset and clipping */
 591         prev_mode = SDL_VideoSurface;
 592         SDL_LockCursor();
 593         SDL_VideoSurface = NULL;        /* In case it's freed by driver */
 594         mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags);
 595         if ( mode ) { /* Prevent resize events from mode change */
 596             SDL_PrivateResize(mode->w, mode->h);
 597         }
 598         /*
 599          * rcg11292000
 600          * If you try to set an SDL_OPENGL surface, and fail to find a
 601          * matching  visual, then the next call to SDL_SetVideoMode()
 602          * will segfault, since  we no longer point to a dummy surface,
 603          * but rather NULL.
 604          * Sam 11/29/00
 605          * WARNING, we need to make sure that the previous mode hasn't
 606          * already been freed by the video driver.  What do we do in
 607          * that case?  Should we call SDL_VideoInit() again?
 608          */
 609         SDL_VideoSurface = (mode != NULL) ? mode : prev_mode;
 610 
 611         if ( (mode != NULL) && (!is_opengl) ) {
 612                 /* Sanity check */
 613                 if ( (mode->w < width) || (mode->h < height) ) {
 614                         SDL_SetError("Video mode smaller than requested");
 615                         return(NULL);
 616                 }
 617 
 618                 /* If we have a palettized surface, create a default palette */
 619                 if ( mode->format->palette ) {
 620                         SDL_PixelFormat *vf = mode->format;
 621                         SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
 622                         video->SetColors(this, 0, vf->palette->ncolors,
 623                                                    vf->palette->colors);
 624                 }
 625 
 626                 /* Clear the surface to black */
 627                 video->offset_x = 0;
 628                 video->offset_y = 0;
 629                 mode->offset = 0;
 630                 SDL_SetClipRect(mode, NULL);
 631                 SDL_ClearSurface(mode);
 632 
 633                 /* Now adjust the offsets to match the desired mode */
 634                 video->offset_x = (mode->w-width)/2;
 635                 video->offset_y = (mode->h-height)/2;
 636                 mode->offset = video->offset_y*mode->pitch +
 637                                 video->offset_x*mode->format->BytesPerPixel;
 638 #ifdef DEBUG_VIDEO
 639   fprintf(stderr,
 640         "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n",
 641                 width, height, bpp,
 642                 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset);
 643 #endif
 644                 mode->w = width;
 645                 mode->h = height;
 646                 SDL_SetClipRect(mode, NULL);
 647         }
 648         SDL_ResetCursor();
 649         SDL_UnlockCursor();
 650 
 651         /* If we failed setting a video mode, return NULL... (Uh Oh!) */
 652         if ( mode == NULL ) {
 653                 return(NULL);
 654         }
 655 
 656         /* If there is no window manager, set the SDL_NOFRAME flag */
 657         if ( ! video->info.wm_available ) {
 658                 mode->flags |= SDL_NOFRAME;
 659         }
 660 
 661         /* Reset the mouse cursor and grab for new video mode */
 662         SDL_SetCursor(NULL);
 663         if ( video->UpdateMouse ) {
 664                 video->UpdateMouse(this);
 665         }
 666         SDL_WM_GrabInput(saved_grab);
 667         SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */
 668 
 669         /* If we're running OpenGL, make the context current */
 670         if ( (video->screen->flags & SDL_OPENGL) &&
 671               video->GL_MakeCurrent ) {
 672                 if ( video->GL_MakeCurrent(this) < 0 ) {
 673                         return(NULL);
 674                 }
 675         }
 676 
 677         /* Set up a fake SDL surface for OpenGL "blitting" */
 678         if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) {
 679                 /* Load GL functions for performing the texture updates */
 680 #ifdef HAVE_OPENGL
 681 #define SDL_PROC(ret,func,params) \
     /* [<][>][^][v][top][bottom][index][help] */
 682 do { \
 683         video->func = SDL_GL_GetProcAddress(#func); \
 684         if ( ! video->func ) { \
 685                 SDL_SetError("Couldn't load GL function: %s\n", #func); \
 686                 return(NULL); \
 687         } \
 688 } while ( 0 );
 689 #include "SDL_glfuncs.h"
 690 #undef SDL_PROC 
 691 
 692                 /* Create a software surface for blitting */
 693 #ifdef GL_VERSION_1_2
 694                 /* If the implementation either supports the packed pixels
 695                    extension, or implements the core OpenGL 1.2 API, it will
 696                    support the GL_UNSIGNED_SHORT_5_6_5 texture format.
 697                  */
 698                 if ( (bpp == 16) &&
 699                      (strstr((const char *)video->glGetString(GL_EXTENSIONS),
 700                                            "GL_EXT_packed_pixels") ||
 701                      (strncmp((const char *)video->glGetString(GL_VERSION),
 702                               "1.2", 3) == 0)) )
 703                 {
 704                         video->is_32bit = 0;
 705                         SDL_VideoSurface = SDL_CreateRGBSurface(
 706                                 flags, 
 707                                 width, 
 708                                 height,  
 709                                 16,
 710                                 31 << 11,
 711                                 63 << 5,
 712                                 31,
 713                                 0
 714                                 );
 715                 }
 716                 else
 717 #endif /* OpenGL 1.2 */
 718                 {
 719                         video->is_32bit = 1;
 720                         SDL_VideoSurface = SDL_CreateRGBSurface(
 721                                 flags, 
 722                                 width, 
 723                                 height, 
 724                                 32, 
 725 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
 726                                 0x000000FF,
 727                                 0x0000FF00,
 728                                 0x00FF0000,
 729                                 0xFF000000
 730 #else
 731                                 0xFF000000,
 732                                 0x00FF0000,
 733                                 0x0000FF00,
 734                                 0x000000FF
 735 #endif
 736                                 );
 737                 }
 738                 if ( ! SDL_VideoSurface ) {
 739                         return(NULL);
 740                 }
 741                 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT;
 742 
 743                 /* Free the original video mode surface (is this safe?) */
 744                 SDL_FreeSurface(mode);
 745 
 746                 /* Set the surface completely opaque & white by default */
 747                 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch );
 748                 video->glGenTextures( 1, &video->texture );
 749                 video->glBindTexture( GL_TEXTURE_2D, video->texture );
 750                 video->glTexImage2D(
 751                         GL_TEXTURE_2D,
 752                         0,
 753                         video->is_32bit ? GL_RGBA : GL_RGB,
 754                         256,
 755                         256,
 756                         0,
 757                         video->is_32bit ? GL_RGBA : GL_RGB,
 758 #ifdef GL_VERSION_1_2
 759                         video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
 760 #else
 761                         GL_UNSIGNED_BYTE,
 762 #endif
 763                         NULL);
 764 
 765                 video->UpdateRects = SDL_GL_UpdateRectsLock;
 766 #else
 767                 SDL_SetError("Somebody forgot to #define HAVE_OPENGL");
 768                 return(NULL);
 769 #endif
 770         }
 771 
 772         /* Create a shadow surface if necessary */
 773         /* There are three conditions under which we create a shadow surface:
 774                 1.  We need a particular bits-per-pixel that we didn't get.
 775                 2.  We need a hardware palette and didn't get one.
 776                 3.  We need a software surface and got a hardware surface.
 777         */
 778         if ( !(SDL_VideoSurface->flags & SDL_OPENGL) &&
 779              (
 780              (  !(flags&SDL_ANYFORMAT) &&
 781                         (SDL_VideoSurface->format->BitsPerPixel != bpp)) ||
 782              (   (flags&SDL_HWPALETTE) && 
 783                                 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) ||
 784                 /* If the surface is in hardware, video writes are visible
 785                    as soon as they are performed, so we need to buffer them
 786                  */
 787              (   ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) &&
 788                                 (SDL_VideoSurface->flags&SDL_HWSURFACE))
 789              ) ) {
 790                 SDL_CreateShadowSurface(bpp);
 791                 if ( SDL_ShadowSurface == NULL ) {
 792                         SDL_SetError("Couldn't create shadow surface");
 793                         return(NULL);
 794                 }
 795                 SDL_PublicSurface = SDL_ShadowSurface;
 796         } else {
 797                 SDL_PublicSurface = SDL_VideoSurface;
 798         }
 799         video->info.vfmt = SDL_VideoSurface->format;
 800 
 801         /* We're done! */
 802         return(SDL_PublicSurface);
 803 }
 804 
 805 /* 
 806  * Convert a surface into the video pixel format.
 807  */
 808 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface)
     /* [<][>][^][v][top][bottom][index][help] */
 809 {
 810         Uint32 flags;
 811 
 812         if ( ! SDL_PublicSurface ) {
 813                 SDL_SetError("No video mode has been set");
 814                 return(NULL);
 815         }
 816         /* Set the flags appropriate for copying to display surface */
 817         flags  = (SDL_PublicSurface->flags&SDL_HWSURFACE);
 818 #ifdef AUTORLE_DISPLAYFORMAT
 819         flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA));
 820         flags |= SDL_RLEACCELOK;
 821 #else
 822         flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK);
 823 #endif
 824         return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags));
 825 }
 826 
 827 /*
 828  * Convert a surface into a format that's suitable for blitting to
 829  * the screen, but including an alpha channel.
 830  */
 831 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface)
     /* [<][>][^][v][top][bottom][index][help] */
 832 {
 833         SDL_PixelFormat *vf;
 834         SDL_PixelFormat *format;
 835         SDL_Surface *converted;
 836         Uint32 flags;
 837         /* default to ARGB8888 */
 838         Uint32 amask = 0xff000000;
 839         Uint32 rmask = 0x00ff0000;
 840         Uint32 gmask = 0x0000ff00;
 841         Uint32 bmask = 0x000000ff;
 842 
 843         if ( ! SDL_PublicSurface ) {
 844                 SDL_SetError("No video mode has been set");
 845                 return(NULL);
 846         }
 847         vf = SDL_PublicSurface->format;
 848 
 849         switch(vf->BytesPerPixel) {
 850             case 2:
 851                 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}.
 852                    For anything else (like ARGB4444) it doesn't matter
 853                    since we have no special code for it anyway */
 854                 if ( (vf->Rmask == 0x1f) &&
 855                      (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) {
 856                         rmask = 0xff;
 857                         bmask = 0xff0000;
 858                 }
 859                 break;
 860 
 861             case 3:
 862             case 4:
 863                 /* Keep the video format, as long as the high 8 bits are
 864                    unused or alpha */
 865                 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) {
 866                         rmask = 0xff;
 867                         bmask = 0xff0000;
 868                 }
 869                 break;
 870 
 871             default:
 872                 /* We have no other optimised formats right now. When/if a new
 873                    optimised alpha format is written, add the converter here */
 874                 break;
 875         }
 876         format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);
 877         flags = SDL_PublicSurface->flags & SDL_HWSURFACE;
 878         flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
 879         converted = SDL_ConvertSurface(surface, format, flags);
 880         SDL_FreeFormat(format);
 881         return(converted);
 882 }
 883 
 884 /*
 885  * Update a specific portion of the physical screen
 886  */
 887 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h)
     /* [<][>][^][v][top][bottom][index][help] */
 888 {
 889         if ( screen ) {
 890                 SDL_Rect rect;
 891 
 892                 /* Perform some checking */
 893                 if ( w == 0 )
 894                         w = screen->w;
 895                 if ( h == 0 )
 896                         h = screen->h;
 897                 if ( (int)(x+w) > screen->w )
 898                         return;
 899                 if ( (int)(y+h) > screen->h )
 900                         return;
 901 
 902                 /* Fill the rectangle */
 903                 rect.x = x;
 904                 rect.y = y;
 905                 rect.w = w;
 906                 rect.h = h;
 907                 SDL_UpdateRects(screen, 1, &rect);
 908         }
 909 }
 910 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects)
     /* [<][>][^][v][top][bottom][index][help] */
 911 {
 912         int i;
 913         SDL_VideoDevice *video = current_video;
 914         SDL_VideoDevice *this = current_video;
 915 
 916         if ( screen == SDL_ShadowSurface ) {
 917                 /* Blit the shadow surface using saved mapping */
 918                 SDL_Palette *pal = screen->format->palette;
 919                 SDL_Color *saved_colors = NULL;
 920                 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
 921                         /* simulated 8bpp, use correct physical palette */
 922                         saved_colors = pal->colors;
 923                         if ( video->gammacols ) {
 924                                 /* gamma-corrected palette */
 925                                 pal->colors = video->gammacols;
 926                         } else if ( video->physpal ) {
 927                                 /* physical palette different from logical */
 928                                 pal->colors = video->physpal->colors;
 929                         }
 930                 }
 931                 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
 932                         SDL_LockCursor();
 933                         SDL_DrawCursor(SDL_ShadowSurface);
 934                         for ( i=0; i<numrects; ++i ) {
 935                                 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], 
 936                                                 SDL_VideoSurface, &rects[i]);
 937                         }
 938                         SDL_EraseCursor(SDL_ShadowSurface);
 939                         SDL_UnlockCursor();
 940                 } else {
 941                         for ( i=0; i<numrects; ++i ) {
 942                                 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], 
 943                                                 SDL_VideoSurface, &rects[i]);
 944                         }
 945                 }
 946                 if ( saved_colors )
 947                         pal->colors = saved_colors;
 948 
 949                 /* Fall through to video surface update */
 950                 screen = SDL_VideoSurface;
 951         }
 952         if ( screen == SDL_VideoSurface ) {
 953                 /* Update the video surface */
 954                 if ( screen->offset ) {
 955                         for ( i=0; i<numrects; ++i ) {
 956                                 rects[i].x += video->offset_x;
 957                                 rects[i].y += video->offset_y;
 958                         }
 959                         video->UpdateRects(this, numrects, rects);
 960                         for ( i=0; i<numrects; ++i ) {
 961                                 rects[i].x -= video->offset_x;
 962                                 rects[i].y -= video->offset_y;
 963                         }
 964                 } else {
 965                         video->UpdateRects(this, numrects, rects);
 966                 }
 967         }
 968 }
 969 
 970 /*
 971  * Performs hardware double buffering, if possible, or a full update if not.
 972  */
 973 int SDL_Flip(SDL_Surface *screen)
     /* [<][>][^][v][top][bottom][index][help] */
 974 {
 975         SDL_VideoDevice *video = current_video;
 976         /* Copy the shadow surface to the video surface */
 977         if ( screen == SDL_ShadowSurface ) {
 978                 SDL_Rect rect;
 979                 SDL_Palette *pal = screen->format->palette;
 980                 SDL_Color *saved_colors = NULL;
 981                 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
 982                         /* simulated 8bpp, use correct physical palette */
 983                         saved_colors = pal->colors;
 984                         if ( video->gammacols ) {
 985                                 /* gamma-corrected palette */
 986                                 pal->colors = video->gammacols;
 987                         } else if ( video->physpal ) {
 988                                 /* physical palette different from logical */
 989                                 pal->colors = video->physpal->colors;
 990                         }
 991                 }
 992 
 993                 rect.x = 0;
 994                 rect.y = 0;
 995                 rect.w = screen->w;
 996                 rect.h = screen->h;
 997                 SDL_LowerBlit(SDL_ShadowSurface,&rect, SDL_VideoSurface,&rect);
 998 
 999                 if ( saved_colors )
1000                         pal->colors = saved_colors;
1001                 screen = SDL_VideoSurface;
1002         }
1003         if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
1004                 SDL_VideoDevice *this  = current_video;
1005                 return(video->FlipHWSurface(this, SDL_VideoSurface));
1006         } else {
1007                 SDL_UpdateRect(screen, 0, 0, 0, 0);
1008         }
1009         return(0);
1010 }
1011 
1012 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors,
     /* [<][>][^][v][top][bottom][index][help] */
1013                                int firstcolor, int ncolors)
1014 {
1015         SDL_Palette *pal = screen->format->palette;
1016         SDL_Palette *vidpal;
1017 
1018         if ( colors != (pal->colors + firstcolor) ) {
1019                 memcpy(pal->colors + firstcolor, colors,
1020                        ncolors * sizeof(*colors));
1021         }
1022 
1023         vidpal = SDL_VideoSurface->format->palette;
1024         if ( (screen == SDL_ShadowSurface) && vidpal ) {
1025                 /*
1026                  * This is a shadow surface, and the physical
1027                  * framebuffer is also indexed. Propagate the
1028                  * changes to its logical palette so that
1029                  * updates are always identity blits
1030                  */
1031                 memcpy(vidpal->colors + firstcolor, colors,
1032                        ncolors * sizeof(*colors));
1033         }
1034         SDL_FormatChanged(screen);
1035 }
1036 
1037 static int SetPalette_physical(SDL_Surface *screen,
     /* [<][>][^][v][top][bottom][index][help] */
1038                                SDL_Color *colors, int firstcolor, int ncolors)
1039 {
1040         SDL_VideoDevice *video = current_video;
1041         int gotall = 1;
1042 
1043         if ( video->physpal ) {
1044                 /* We need to copy the new colors, since we haven't
1045                  * already done the copy in the logical set above.
1046                  */
1047                 memcpy(video->physpal->colors + firstcolor,
1048                        colors, ncolors * sizeof(*colors));
1049         }
1050         if ( screen == SDL_ShadowSurface ) {
1051                 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) {
1052                         /*
1053                          * The real screen is also indexed - set its physical
1054                          * palette. The physical palette does not include the
1055                          * gamma modification, we apply it directly instead,
1056                          * but this only happens if we have hardware palette.
1057                          */
1058                         screen = SDL_VideoSurface;
1059                 } else {
1060                         /*
1061                          * The video surface is not indexed - invalidate any
1062                          * active shadow-to-video blit mappings.
1063                          */
1064                         if ( screen->map->dst == SDL_VideoSurface ) {
1065                                 SDL_InvalidateMap(screen->map);
1066                         }
1067                         if ( video->gamma ) {
1068                                 if( ! video->gammacols ) {
1069                                         SDL_Palette *pp = video->physpal;
1070                                         if(!pp)
1071                                                 pp = screen->format->palette;
1072                                         video->gammacols = malloc(pp->ncolors
1073                                                           * sizeof(SDL_Color));
1074                                         SDL_ApplyGamma(video->gamma,
1075                                                        pp->colors,
1076                                                        video->gammacols,
1077                                                        pp->ncolors);
1078                                 } else {
1079                                         SDL_ApplyGamma(video->gamma, colors,
1080                                                        video->gammacols
1081                                                        + firstcolor,
1082                                                        ncolors);
1083                                 }
1084                         }
1085                         SDL_UpdateRect(screen, 0, 0, 0, 0);
1086                 }
1087         }
1088 
1089         if ( screen == SDL_VideoSurface ) {
1090                 SDL_Color gcolors[256];
1091 
1092                 if ( video->gamma ) {
1093                         SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors);
1094                         colors = gcolors;
1095                 }
1096                 gotall = video->SetColors(video, firstcolor, ncolors, colors);
1097                 if ( ! gotall ) {
1098                         /* The video flags shouldn't have SDL_HWPALETTE, and
1099                            the video driver is responsible for copying back the
1100                            correct colors into the video surface palette.
1101                         */
1102                         ;
1103                 }
1104                 SDL_CursorPaletteChanged();
1105         }
1106         return gotall;
1107 }
1108 
1109 /*
1110  * Set the physical and/or logical colormap of a surface:
1111  * Only the screen has a physical colormap. It determines what is actually
1112  * sent to the display.
1113  * The logical colormap is used to map blits to/from the surface.
1114  * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL
1115  *
1116  * Return nonzero if all colours were set as requested, or 0 otherwise.
1117  */
1118 int SDL_SetPalette(SDL_Surface *screen, int which,
     /* [<][>][^][v][top][bottom][index][help] */
1119                    SDL_Color *colors, int firstcolor, int ncolors)
1120 {
1121         SDL_Palette *pal;
1122         int gotall;
1123         int palsize;
1124 
1125         if ( screen != SDL_PublicSurface ) {
1126                 /* only screens have physical palettes */
1127                 which &= ~SDL_PHYSPAL;
1128         } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) {
1129                 /* hardware palettes required for split colormaps */
1130                 which |= SDL_PHYSPAL | SDL_LOGPAL;
1131         }
1132 
1133         /* Verify the parameters */
1134         pal = screen->format->palette;
1135         if( !pal ) {
1136                 return 0;       /* not a palettized surface */
1137         }
1138         gotall = 1;
1139         palsize = 1 << screen->format->BitsPerPixel;
1140         if ( ncolors > (palsize - firstcolor) ) {
1141                 ncolors = (palsize - firstcolor);
1142                 gotall = 0;
1143         }
1144 
1145         if ( which & SDL_LOGPAL ) {
1146                 /*
1147                  * Logical palette change: The actual screen isn't affected,
1148                  * but the internal colormap is altered so that the
1149                  * interpretation of the pixel values (for blits etc) is
1150                  * changed.
1151                  */
1152                 SetPalette_logical(screen, colors, firstcolor, ncolors);
1153         }
1154         if ( which & SDL_PHYSPAL ) {
1155                 SDL_VideoDevice *video = current_video;
1156                 /*
1157                  * Physical palette change: This doesn't affect the
1158                  * program's idea of what the screen looks like, but changes
1159                  * its actual appearance.
1160                  */
1161                 if(!video)
1162                         return gotall;  /* video not yet initialized */
1163                 if(!video->physpal && !(which & SDL_LOGPAL) ) {
1164                         /* Lazy physical palette allocation */
1165                         int size;
1166                         SDL_Palette *pp = malloc(sizeof(*pp));
1167                         current_video->physpal = pp;
1168                         pp->ncolors = pal->ncolors;
1169                         size = pp->ncolors * sizeof(SDL_Color);
1170                         pp->colors = malloc(size);
1171                         memcpy(pp->colors, pal->colors, size);
1172                 }
1173                 if ( ! SetPalette_physical(screen,
1174                                            colors, firstcolor, ncolors) ) {
1175                         gotall = 0;
1176                 }
1177         }
1178         return gotall;
1179 }
1180 
1181 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor,
     /* [<][>][^][v][top][bottom][index][help] */
1182                   int ncolors)
1183 {
1184         return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL,
1185                               colors, firstcolor, ncolors);
1186 }
1187 
1188 /*
1189  * Clean up the video subsystem
1190  */
1191 void SDL_VideoQuit (void)
     /* [<][>][^][v][top][bottom][index][help] */
1192 {
1193         SDL_Surface *ready_to_go;
1194 
1195         if ( current_video ) {
1196                 SDL_VideoDevice *video = current_video;
1197                 SDL_VideoDevice *this  = current_video;
1198 
1199                 /* Halt event processing before doing anything else */
1200                 SDL_StopEventLoop();
1201 
1202                 /* Clean up allocated window manager items */
1203                 if ( SDL_PublicSurface ) {
1204                         SDL_PublicSurface = NULL;
1205                 }
1206                 SDL_CursorQuit();
1207 
1208                 /* Just in case... */
1209                 SDL_WM_GrabInputOff();
1210 
1211                 /* Clean up the system video */
1212                 video->VideoQuit(this);
1213 
1214                 /* Free any lingering surfaces */
1215                 ready_to_go = SDL_ShadowSurface;
1216                 SDL_ShadowSurface = NULL;
1217                 SDL_FreeSurface(ready_to_go);
1218                 if ( SDL_VideoSurface != NULL ) {
1219                         ready_to_go = SDL_VideoSurface;
1220                         SDL_VideoSurface = NULL;
1221                         SDL_FreeSurface(ready_to_go);
1222                 }
1223                 SDL_PublicSurface = NULL;
1224 
1225                 /* Clean up miscellaneous memory */
1226                 if ( video->physpal ) {
1227                         free(video->physpal->colors);
1228                         free(video->physpal);
1229                         video->physpal = NULL;
1230                 }
1231                 if ( video->gammacols ) {
1232                         free(video->gammacols);
1233                         video->gammacols = NULL;
1234                 }
1235                 if ( video->gamma ) {
1236                         free(video->gamma);
1237                         video->gamma = NULL;
1238                 }
1239                 if ( wm_title != NULL ) {
1240                         free(wm_title);
1241                         wm_title = NULL;
1242                 }
1243                 if ( wm_icon != NULL ) {
1244                         free(wm_icon);
1245                         wm_icon = NULL;
1246                 }
1247 
1248                 /* Finish cleaning up video subsystem */
1249                 video->free(this);
1250                 current_video = NULL;
1251         }
1252         return;
1253 }
1254 
1255 /* Load the GL driver library */
1256 int SDL_GL_LoadLibrary(const char *path)
     /* [<][>][^][v][top][bottom][index][help] */
1257 {
1258         SDL_VideoDevice *video = current_video;
1259         SDL_VideoDevice *this = current_video;
1260         int retval;
1261 
1262         retval = -1;
1263         if ( video->GL_LoadLibrary ) {
1264                 retval = video->GL_LoadLibrary(this, path);
1265         } else {
1266                 SDL_SetError("No dynamic GL support in video driver");
1267         }
1268         return(retval);
1269 }
1270 
1271 void *SDL_GL_GetProcAddress(const char* proc)
     /* [<][>][^][v][top][bottom][index][help] */
1272 {
1273         SDL_VideoDevice *video = current_video;
1274         SDL_VideoDevice *this = current_video;
1275         void *func;
1276 
1277         func = NULL;
1278         if ( video->GL_GetProcAddress ) {
1279                 if ( video->gl_config.driver_loaded ) {
1280                         func = video->GL_GetProcAddress(this, proc);
1281                 } else {
1282                         SDL_SetError("No GL driver has been loaded");
1283                 }
1284         } else {
1285                 SDL_SetError("No dynamic GL support in video driver");
1286         }
1287         return func;
1288 }
1289 
1290 /* Set the specified GL attribute for setting up a GL video mode */
1291 int SDL_GL_SetAttribute( SDL_GLattr attr, int value )
     /* [<][>][^][v][top][bottom][index][help] */
1292 {
1293         int retval;
1294         SDL_VideoDevice *video = current_video;
1295 
1296         retval = 0;
1297         switch (attr) {
1298                 case SDL_GL_RED_SIZE:
1299                         video->gl_config.red_size = value;
1300                         break;
1301                 case SDL_GL_GREEN_SIZE:
1302                         video->gl_config.green_size = value;
1303                         break;
1304                 case SDL_GL_BLUE_SIZE:
1305                         video->gl_config.blue_size = value;
1306                         break;
1307                 case SDL_GL_ALPHA_SIZE:
1308                         video->gl_config.alpha_size = value;
1309                         break;
1310                 case SDL_GL_DOUBLEBUFFER:
1311                         video->gl_config.double_buffer = value;
1312                         break;
1313                 case SDL_GL_BUFFER_SIZE:
1314                         video->gl_config.buffer_size = value;
1315                         break;
1316                 case SDL_GL_DEPTH_SIZE:
1317                         video->gl_config.depth_size = value;
1318                         break;
1319                 case SDL_GL_STENCIL_SIZE:
1320                         video->gl_config.stencil_size = value;
1321                         break;
1322                 case SDL_GL_ACCUM_RED_SIZE:
1323                         video->gl_config.accum_red_size = value;
1324                         break;
1325                 case SDL_GL_ACCUM_GREEN_SIZE:
1326                         video->gl_config.accum_green_size = value;
1327                         break;
1328                 case SDL_GL_ACCUM_BLUE_SIZE:
1329                         video->gl_config.accum_blue_size = value;
1330                         break;
1331                 case SDL_GL_ACCUM_ALPHA_SIZE:
1332                         video->gl_config.accum_alpha_size = value;
1333                         break;
1334                 default:
1335                         SDL_SetError("Unknown OpenGL attribute");
1336                         retval = -1;
1337                         break;
1338         }
1339         return(retval);
1340 }
1341 
1342 /* Retrieve an attribute value from the windowing system. */
1343 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value)
     /* [<][>][^][v][top][bottom][index][help] */
1344 {
1345         int retval = -1;
1346         SDL_VideoDevice* video = current_video;
1347         SDL_VideoDevice* this = current_video;
1348 
1349         if ( video->GL_GetAttribute ) {
1350                 retval = this->GL_GetAttribute(this, attr, value);
1351         }
1352 
1353         return retval;
1354 }
1355 
1356 /* Perform a GL buffer swap on the current GL context */
1357 void SDL_GL_SwapBuffers(void)
     /* [<][>][^][v][top][bottom][index][help] */
1358 {
1359         SDL_VideoDevice *video = current_video;
1360         SDL_VideoDevice *this = current_video;
1361 
1362         if ( video->screen->flags & SDL_OPENGL ) {
1363                 video->GL_SwapBuffers( this );
1364         }
1365 }
1366 
1367 /* Update rects with locking */
1368 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects)
     /* [<][>][^][v][top][bottom][index][help] */
1369 {
1370         SDL_GL_Lock();
1371         SDL_GL_UpdateRects(numrects, rects);
1372         SDL_GL_Unlock();
1373 }
1374 
1375 /* Update rects without state setting and changing (the caller is responsible for it) */
1376 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects)
     /* [<][>][^][v][top][bottom][index][help] */
1377 {
1378 #ifdef HAVE_OPENGL
1379         SDL_VideoDevice *this = current_video;
1380         SDL_Rect update, tmp;
1381         int x, y, i;
1382 
1383         for ( i = 0; i < numrects; i++ )
1384         {
1385                 tmp.y = rects[i].y;
1386                 tmp.h = rects[i].h;
1387                 for ( y = 0; y <= rects[i].h / 256; y++ )
1388                 {
1389                         tmp.x = rects[i].x;
1390                         tmp.w = rects[i].w;
1391                         for ( x = 0; x <= rects[i].w / 256; x++ )
1392                         {
1393                                 update.x = tmp.x;
1394                                 update.y = tmp.y;
1395                                 update.w = tmp.w;
1396                                 update.h = tmp.h;
1397 
1398                                 if ( update.w > 256 )
1399                                         update.w = 256;
1400 
1401                                 if ( update.h > 256 )
1402                                         update.h = 256;
1403                         
1404                                 this->glFlush();
1405                                 this->glTexSubImage2D( 
1406                                         GL_TEXTURE_2D, 
1407                                         0, 
1408                                         0, 
1409                                         0, 
1410                                         update.w, 
1411                                         update.h, 
1412                                         this->is_32bit? GL_RGBA : GL_RGB,
1413 #ifdef GL_VERSION_1_2
1414                                         this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
1415 #else
1416                                         GL_UNSIGNED_BYTE,
1417 #endif
1418                                         (Uint8 *)this->screen->pixels + 
1419                                                 this->screen->format->BytesPerPixel * update.x + 
1420                                                 update.y * this->screen->pitch );
1421         
1422                                 this->glFlush();
1423                                 /*
1424                                 * Note the parens around the function name:
1425                                 * This is because some OpenGL implementations define glTexCoord etc 
1426                                 * as macros, and we don't want them expanded here.
1427                                 */
1428                                 this->glBegin(GL_TRIANGLE_STRIP);
1429                                         (this->glTexCoord2f)( 0.0, 0.0 );       
1430                                         (this->glVertex2i)( update.x, update.y );
1431                                         (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); 
1432                                         (this->glVertex2i)( update.x + update.w, update.y );
1433                                         (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) );
1434                                         (this->glVertex2i)( update.x, update.y + update.h );
1435                                         (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) );   
1436                                         (this->glVertex2i)( update.x + update.w , update.y + update.h );
1437                                 this->glEnd();  
1438                         
1439                                 tmp.x += 256;
1440                                 tmp.w -= 256;
1441                         }
1442                         tmp.y += 256;
1443                         tmp.h -= 256;
1444                 }
1445         }
1446 #endif
1447 }
1448 
1449 /* Lock == save current state */
1450 void SDL_GL_Lock()
     /* [<][>][^][v][top][bottom][index][help] */
1451 {
1452 #ifdef HAVE_OPENGL
1453         lock_count--;
1454         if (lock_count==-1)
1455         {
1456                 SDL_VideoDevice *this = current_video;
1457 
1458                 this->glPushAttrib( GL_ALL_ATTRIB_BITS );       /* TODO: narrow range of what is saved */
1459                 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
1460 
1461                 this->glEnable(GL_TEXTURE_2D);
1462                 this->glEnable(GL_BLEND);
1463                 this->glDisable(GL_FOG);
1464                 this->glDisable(GL_ALPHA_TEST);
1465                 this->glDisable(GL_DEPTH_TEST);
1466                 this->glDisable(GL_SCISSOR_TEST);       
1467                 this->glDisable(GL_STENCIL_TEST);
1468                 this->glDisable(GL_CULL_FACE);
1469 
1470                 this->glBindTexture( GL_TEXTURE_2D, this->texture );
1471                 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1472                 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
1473                 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
1474                 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
1475                 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
1476 
1477                 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel );
1478                 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479                 (this->glColor4f)(1.0, 1.0, 1.0, 1.0);          /* Solaris workaround */
1480 
1481                 this->glViewport(0, 0, this->screen->w, this->screen->h);
1482                 this->glMatrixMode(GL_PROJECTION);
1483                 this->glPushMatrix();
1484                 this->glLoadIdentity();
1485 
1486                 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0);
1487 
1488                 this->glMatrixMode(GL_MODELVIEW);
1489                 this->glPushMatrix();
1490                 this->glLoadIdentity();
1491         }
1492 #endif
1493 }
1494 
1495 /* Unlock == restore saved state */
1496 void SDL_GL_Unlock()
     /* [<][>][^][v][top][bottom][index][help] */
1497 {
1498 #ifdef HAVE_OPENGL
1499         lock_count++;
1500         if (lock_count==0)
1501         {
1502                 SDL_VideoDevice *this = current_video;
1503 
1504                 this->glPopMatrix();
1505                 this->glMatrixMode(GL_PROJECTION);
1506                 this->glPopMatrix();
1507 
1508                 this->glPopClientAttrib();
1509                 this->glPopAttrib();
1510         }
1511 #endif
1512 }
1513 
1514 /*
1515  * Sets/Gets the title and icon text of the display window, if any.
1516  */
1517 void SDL_WM_SetCaption (const char *title, const char *icon)
     /* [<][>][^][v][top][bottom][index][help] */
1518 {
1519         SDL_VideoDevice *video = current_video;
1520         SDL_VideoDevice *this  = current_video;
1521 
1522         if ( title ) {
1523                 if ( wm_title ) {
1524                         free(wm_title);
1525                 }
1526                 wm_title = (char *)malloc(strlen(title)+1);
1527                 if ( wm_title != NULL ) {
1528                         strcpy(wm_title, title);
1529                 }
1530         }
1531         if ( icon ) {
1532                 if ( wm_icon ) {
1533                         free(wm_icon);
1534                 }
1535                 wm_icon = (char *)malloc(strlen(icon)+1);
1536                 if ( wm_icon != NULL ) {
1537                         strcpy(wm_icon, icon);
1538                 }
1539         }
1540         if ( (title || icon) && video && (video->SetCaption != NULL) ) {
1541                 video->SetCaption(this, wm_title, wm_icon);
1542         }
1543 }
1544 void SDL_WM_GetCaption (char **title, char **icon)
     /* [<][>][^][v][top][bottom][index][help] */
1545 {
1546         if ( title ) {
1547                 *title = wm_title;
1548         }
1549         if ( icon ) {
1550                 *icon = wm_icon;
1551         }
1552 }
1553 
1554 /* Utility function used by SDL_WM_SetIcon() */
1555 static void CreateMaskFromColorKey(SDL_Surface *icon, Uint8 *mask)
     /* [<][>][^][v][top][bottom][index][help] */
1556 {
1557         int x, y;
1558         Uint32 colorkey;
1559 #define SET_MASKBIT(icon, x, y, mask) \
     /* [<][>][^][v][top][bottom][index][help] */
1560         mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
1561 
1562         colorkey = icon->format->colorkey;
1563         switch (icon->format->BytesPerPixel) {
1564                 case 1: { Uint8 *pixels;
1565                         for ( y=0; y<icon->h; ++y ) {
1566                                 pixels = (Uint8 *)icon->pixels + y*icon->pitch;
1567                                 for ( x=0; x<icon->w; ++x ) {
1568                                         if ( *pixels++ == colorkey ) {
1569                                                 SET_MASKBIT(icon, x, y, mask);
1570                                         }
1571                                 }
1572                         }
1573                 }
1574                 break;
1575 
1576                 case 2: { Uint16 *pixels;
1577                         for ( y=0; y<icon->h; ++y ) {
1578                                 pixels = (Uint16 *)icon->pixels +
1579                                                    y*icon->pitch/2;
1580                                 for ( x=0; x<icon->w; ++x ) {
1581                                         if ( *pixels++ == colorkey ) {
1582                                                 SET_MASKBIT(icon, x, y, mask);
1583                                         }
1584                                 }
1585                         }
1586                 }
1587                 break;
1588 
1589                 case 4: { Uint32 *pixels;
1590                         for ( y=0; y<icon->h; ++y ) {
1591                                 pixels = (Uint32 *)icon->pixels +
1592                                                    y*icon->pitch/4;
1593                                 for ( x=0; x<icon->w; ++x ) {
1594                                         if ( *pixels++ == colorkey ) {
1595                                                 SET_MASKBIT(icon, x, y, mask);
1596                                         }
1597                                 }
1598                         }
1599                 }
1600                 break;
1601         }
1602 }
1603 
1604 /*
1605  * Sets the window manager icon for the display window.
1606  */
1607 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask)
     /* [<][>][^][v][top][bottom][index][help] */
1608 {
1609         SDL_VideoDevice *video = current_video;
1610         SDL_VideoDevice *this  = current_video;
1611 
1612         if ( icon && video->SetIcon ) {
1613                 /* Generate a mask if necessary, and create the icon! */
1614                 if ( mask == NULL ) {
1615                         int mask_len = icon->h*(icon->w+7)/8;
1616                         mask = (Uint8 *)malloc(mask_len);
1617                         if ( mask == NULL ) {
1618                                 return;
1619                         }
1620                         memset(mask, ~0, mask_len);
1621                         if ( icon->flags & SDL_SRCCOLORKEY ) {
1622                                 CreateMaskFromColorKey(icon, mask);
1623                         }
1624                         video->SetIcon(video, icon, mask);
1625                         free(mask);
1626                 } else {
1627                         video->SetIcon(this, icon, mask);
1628                 }
1629         }
1630 }
1631 
1632 /*
1633  * Grab or ungrab the keyboard and mouse input.
1634  * This function returns the final grab mode after calling the
1635  * driver dependent function.
1636  */
1637 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode)
     /* [<][>][^][v][top][bottom][index][help] */
1638 {
1639         SDL_VideoDevice *video = current_video;
1640         SDL_VideoDevice *this  = current_video;
1641 
1642         /* Only do something if we have support for grabs */
1643         if ( video->GrabInput == NULL ) {
1644                 return(video->input_grab);
1645         }
1646 
1647         /* If the final grab mode if off, only then do we actually grab */
1648 #ifdef DEBUG_GRAB
1649   printf("SDL_WM_GrabInputRaw(%d) ... ", mode);
1650 #endif
1651         if ( mode == SDL_GRAB_OFF ) {
1652                 if ( video->input_grab != SDL_GRAB_OFF ) {
1653                         mode = video->GrabInput(this, mode);
1654                 }
1655         } else {
1656                 if ( video->input_grab == SDL_GRAB_OFF ) {
1657                         mode = video->GrabInput(this, mode);
1658                 }
1659         }
1660         if ( mode != video->input_grab ) {
1661                 video->input_grab = mode;
1662                 if ( video->CheckMouseMode ) {
1663                         video->CheckMouseMode(this);
1664                 }
1665         }
1666 #ifdef DEBUG_GRAB
1667   printf("Final mode %d\n", video->input_grab);
1668 #endif
1669 
1670         /* Return the final grab state */
1671         if ( mode >= SDL_GRAB_FULLSCREEN ) {
1672                 mode -= SDL_GRAB_FULLSCREEN;
1673         }
1674         return(mode);
1675 }
1676 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode)
     /* [<][>][^][v][top][bottom][index][help] */
1677 {
1678         SDL_VideoDevice *video = current_video;
1679 
1680     /* If the video isn't initialized yet, we can't do anything */
1681     if ( ! video ) {
1682         return SDL_GRAB_OFF;
1683     }
1684 
1685         /* Return the current mode on query */
1686         if ( mode == SDL_GRAB_QUERY ) {
1687                 mode = video->input_grab;
1688                 if ( mode >= SDL_GRAB_FULLSCREEN ) {
1689                         mode -= SDL_GRAB_FULLSCREEN;
1690                 }
1691                 return(mode);
1692         }
1693 
1694 #ifdef DEBUG_GRAB
1695   printf("SDL_WM_GrabInput(%d) ... ", mode);
1696 #endif
1697         /* If the video surface is fullscreen, we always grab */
1698         if ( mode >= SDL_GRAB_FULLSCREEN ) {
1699                 mode -= SDL_GRAB_FULLSCREEN;
1700         }
1701         if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) {
1702                 mode += SDL_GRAB_FULLSCREEN;
1703         }
1704         return(SDL_WM_GrabInputRaw(mode));
1705 }
1706 static SDL_GrabMode SDL_WM_GrabInputOff(void)
     /* [<][>][^][v][top][bottom][index][help] */
1707 {
1708         SDL_GrabMode mode;
1709 
1710         /* First query the current grab state */
1711         mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
1712 
1713         /* Now explicitly turn off input grab */
1714         SDL_WM_GrabInputRaw(SDL_GRAB_OFF);
1715 
1716         /* Return the old state */
1717         return(mode);
1718 }
1719 
1720 /*
1721  * Iconify the window in window managed environments.
1722  * A successful iconification will result in an SDL_APPACTIVE loss event.
1723  */
1724 int SDL_WM_IconifyWindow(void)
     /* [<][>][^][v][top][bottom][index][help] */
1725 {
1726         SDL_VideoDevice *video = current_video;
1727         SDL_VideoDevice *this  = current_video;
1728         int retval;
1729 
1730         retval = 0;
1731         if ( video->IconifyWindow ) {
1732                 retval = video->IconifyWindow(this);
1733         }
1734         return(retval);
1735 }
1736 
1737 /*
1738  * Toggle fullscreen mode
1739  */
1740 int SDL_WM_ToggleFullScreen(SDL_Surface *surface)
     /* [<][>][^][v][top][bottom][index][help] */
1741 {
1742         SDL_VideoDevice *video = current_video;
1743         SDL_VideoDevice *this  = current_video;
1744         int toggled;
1745 
1746         toggled = 0;
1747         if ( SDL_PublicSurface && (surface == SDL_PublicSurface) &&
1748              video->ToggleFullScreen ) {
1749                 if ( surface->flags & SDL_FULLSCREEN ) {
1750                         toggled = video->ToggleFullScreen(this, 0);
1751                         if ( toggled ) {
1752                                 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN;
1753                                 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN;
1754                         }
1755                 } else {
1756                         toggled = video->ToggleFullScreen(this, 1);
1757                         if ( toggled ) {
1758                                 SDL_VideoSurface->flags |= SDL_FULLSCREEN;
1759                                 SDL_PublicSurface->flags |= SDL_FULLSCREEN;
1760                         }
1761                 }
1762                 /* Double-check the grab state inside SDL_WM_GrabInput() */
1763                 if ( toggled ) {
1764                         SDL_WM_GrabInput(video->input_grab);
1765                 }
1766         }
1767         return(toggled);
1768 }
1769 
1770 /*
1771  * Get some platform dependent window manager information
1772  */
1773 int SDL_GetWMInfo (SDL_SysWMinfo *info)
     /* [<][>][^][v][top][bottom][index][help] */
1774 {
1775         SDL_VideoDevice *video = current_video;
1776         SDL_VideoDevice *this  = current_video;
1777 
1778         if ( video && video->GetWMInfo ) {
1779                 return(video->GetWMInfo(this, info));
1780         } else {
1781                 return(0);
1782         }
1783 }

/* [<][>][^][v][top][bottom][index][help] */