src/video/SDL_pixels.c

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FUNCTIONS

This source file includes following functions.
  1. SDL_AllocFormat
  2. SDL_ReallocFormat
  3. SDL_FormatChanged
  4. SDL_FreeFormat
  5. SDL_DitherColors
  6. SDL_CalculatePitch
  7. SDL_FindColor
  8. SDL_MapRGB
  9. SDL_MapRGBA
  10. SDL_GetRGBA
  11. SDL_GetRGB
  12. SDL_ApplyGamma
  13. Map1to1
  14. Map1toN
  15. MapNto1
  16. SDL_AllocBlitMap
  17. SDL_InvalidateMap
  18. SDL_MapSurface
  19. SDL_FreeBlitMap

   1 /*
   2     SDL - Simple DirectMedia Layer
   3     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
   4 
   5     This library is free software; you can redistribute it and/or
   6     modify it under the terms of the GNU Library General Public
   7     License as published by the Free Software Foundation; either
   8     version 2 of the License, or (at your option) any later version.
   9 
  10     This library is distributed in the hope that it will be useful,
  11     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13     Library General Public License for more details.
  14 
  15     You should have received a copy of the GNU Library General Public
  16     License along with this library; if not, write to the Free
  17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  18 
  19     Sam Lantinga
  20     slouken@devolution.com
  21 */
  22 
  23 #ifdef SAVE_RCSID
  24 static char rcsid =
  25  "@(#) $Id: SDL_pixels.c,v 1.3.2.14 2001/02/10 07:20:05 hercules Exp $";
  26 #endif
  27 
  28 /* General (mostly internal) pixel/color manipulation routines for SDL */
  29 
  30 #include <stdio.h>
  31 #include <stdlib.h>
  32 #include <string.h>
  33 
  34 #include "SDL_error.h"
  35 #include "SDL_endian.h"
  36 #include "SDL_video.h"
  37 #include "SDL_sysvideo.h"
  38 #include "SDL_blit.h"
  39 #include "SDL_pixels_c.h"
  40 #include "SDL_RLEaccel_c.h"
  41 
  42 /* Helper functions */
  43 /*
  44  * Allocate a pixel format structure and fill it according to the given info.
  45  */
  46 SDL_PixelFormat *SDL_AllocFormat(int bpp,
     /* [<][>][^][v][top][bottom][index][help] */
  47                         Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
  48 {
  49         SDL_PixelFormat *format;
  50         Uint32 mask;
  51 
  52         /* Allocate an empty pixel format structure */
  53         format = malloc(sizeof(*format));
  54         if ( format == NULL ) {
  55                 SDL_OutOfMemory();
  56                 return(NULL);
  57         }
  58         memset(format, 0, sizeof(*format));
  59         format->alpha = SDL_ALPHA_OPAQUE;
  60 
  61         /* Set up the format */
  62         format->BitsPerPixel = bpp;
  63         format->BytesPerPixel = (bpp+7)/8;
  64         switch (bpp) {
  65                 case 1:
  66                         /* Create the 2 color black-white palette */
  67                         format->palette = (SDL_Palette *)malloc(
  68                                                         sizeof(SDL_Palette));
  69                         if ( format->palette == NULL ) {
  70                                 SDL_FreeFormat(format);
  71                                 SDL_OutOfMemory();
  72                                 return(NULL);
  73                         }
  74                         (format->palette)->ncolors = 2;
  75                         (format->palette)->colors = (SDL_Color *)malloc(
  76                                 (format->palette)->ncolors*sizeof(SDL_Color));
  77                         if ( (format->palette)->colors == NULL ) {
  78                                 SDL_FreeFormat(format);
  79                                 SDL_OutOfMemory();
  80                                 return(NULL);
  81                         }
  82                         format->palette->colors[0].r = 0xFF;
  83                         format->palette->colors[0].g = 0xFF;
  84                         format->palette->colors[0].b = 0xFF;
  85                         format->palette->colors[1].r = 0x00;
  86                         format->palette->colors[1].g = 0x00;
  87                         format->palette->colors[1].b = 0x00;
  88                         format->Rloss = 8;
  89                         format->Gloss = 8;
  90                         format->Bloss = 8;
  91                         format->Aloss = 8;
  92                         format->Rshift = 0;
  93                         format->Gshift = 0;
  94                         format->Bshift = 0;
  95                         format->Ashift = 0;
  96                         format->Rmask = 0;
  97                         format->Gmask = 0;
  98                         format->Bmask = 0;
  99                         format->Amask = 0;
 100                         break;
 101 
 102                 case 4:
 103                         /* Create the 16 color VGA palette */
 104                         format->palette = (SDL_Palette *)malloc(
 105                                                         sizeof(SDL_Palette));
 106                         if ( format->palette == NULL ) {
 107                                 SDL_FreeFormat(format);
 108                                 SDL_OutOfMemory();
 109                                 return(NULL);
 110                         }
 111                         (format->palette)->ncolors = 16;
 112                         (format->palette)->colors = (SDL_Color *)malloc(
 113                                 (format->palette)->ncolors*sizeof(SDL_Color));
 114                         if ( (format->palette)->colors == NULL ) {
 115                                 SDL_FreeFormat(format);
 116                                 SDL_OutOfMemory();
 117                                 return(NULL);
 118                         }
 119                         /* Punt for now, will this ever be used? */
 120                         memset((format->palette)->colors, 0,
 121                                 (format->palette)->ncolors*sizeof(SDL_Color));
 122 
 123                         /* Palettized formats have no mask info */
 124                         format->Rloss = 8;
 125                         format->Gloss = 8;
 126                         format->Bloss = 8;
 127                         format->Aloss = 8;
 128                         format->Rshift = 0;
 129                         format->Gshift = 0;
 130                         format->Bshift = 0;
 131                         format->Ashift = 0;
 132                         format->Rmask = 0;
 133                         format->Gmask = 0;
 134                         format->Bmask = 0;
 135                         format->Amask = 0;
 136                         break;
 137 
 138                 case 8:
 139                         /* Create an empty 256 color palette */
 140                         format->palette = (SDL_Palette *)malloc(
 141                                                         sizeof(SDL_Palette));
 142                         if ( format->palette == NULL ) {
 143                                 SDL_FreeFormat(format);
 144                                 SDL_OutOfMemory();
 145                                 return(NULL);
 146                         }
 147                         (format->palette)->ncolors = 256;
 148                         (format->palette)->colors = (SDL_Color *)malloc(
 149                                 (format->palette)->ncolors*sizeof(SDL_Color));
 150                         if ( (format->palette)->colors == NULL ) {
 151                                 SDL_FreeFormat(format);
 152                                 SDL_OutOfMemory();
 153                                 return(NULL);
 154                         }
 155                         memset((format->palette)->colors, 0,
 156                                 (format->palette)->ncolors*sizeof(SDL_Color));
 157 
 158                         /* Palettized formats have no mask info */
 159                         format->Rloss = 8;
 160                         format->Gloss = 8;
 161                         format->Bloss = 8;
 162                         format->Aloss = 8;
 163                         format->Rshift = 0;
 164                         format->Gshift = 0;
 165                         format->Bshift = 0;
 166                         format->Ashift = 0;
 167                         format->Rmask = 0;
 168                         format->Gmask = 0;
 169                         format->Bmask = 0;
 170                         format->Amask = 0;
 171                         break;
 172 
 173                 default:
 174                         /* No palette, just packed pixel info */
 175                         format->palette = NULL;
 176                         format->Rshift = 0;
 177                         format->Rloss = 8;
 178                         if ( Rmask ) {
 179                                 for ( mask = Rmask; !(mask&0x01); mask >>= 1 )
 180                                         ++format->Rshift;
 181                                 for ( ; (mask&0x01); mask >>= 1 )
 182                                         --format->Rloss;
 183                         }
 184                         format->Gshift = 0;
 185                         format->Gloss = 8;
 186                         if ( Gmask ) {
 187                                 for ( mask = Gmask; !(mask&0x01); mask >>= 1 )
 188                                         ++format->Gshift;
 189                                 for ( ; (mask&0x01); mask >>= 1 )
 190                                         --format->Gloss;
 191                         }
 192                         format->Bshift = 0;
 193                         format->Bloss = 8;
 194                         if ( Bmask ) {
 195                                 for ( mask = Bmask; !(mask&0x01); mask >>= 1 )
 196                                         ++format->Bshift;
 197                                 for ( ; (mask&0x01); mask >>= 1 )
 198                                         --format->Bloss;
 199                         }
 200                         format->Ashift = 0;
 201                         format->Aloss = 8;
 202                         if ( Amask ) {
 203                                 for ( mask = Amask; !(mask&0x01); mask >>= 1 )
 204                                         ++format->Ashift;
 205                                 for ( ; (mask&0x01); mask >>= 1 )
 206                                         --format->Aloss;
 207                         }
 208                         format->Rmask = Rmask;
 209                         format->Gmask = Gmask;
 210                         format->Bmask = Bmask;
 211                         format->Amask = Amask;
 212                         break;
 213         }
 214         /* Calculate some standard bitmasks, if necessary 
 215          * Note:  This could conflict with an alpha mask, if given.
 216          */
 217         if ( (bpp > 8) && !format->Rmask && !format->Gmask && !format->Bmask ) {
 218                 /* R-G-B */
 219                 if ( bpp > 24 )
 220                         bpp = 24;
 221                 format->Rloss = 8-(bpp/3);
 222                 format->Gloss = 8-(bpp/3)-(bpp%3);
 223                 format->Bloss = 8-(bpp/3);
 224                 format->Rshift = ((bpp/3)+(bpp%3))+(bpp/3);
 225                 format->Gshift = (bpp/3);
 226                 format->Bshift = 0;
 227                 format->Rmask = ((0xFF>>format->Rloss)<<format->Rshift);
 228                 format->Gmask = ((0xFF>>format->Gloss)<<format->Gshift);
 229                 format->Bmask = ((0xFF>>format->Bloss)<<format->Bshift);
 230         }
 231         return(format);
 232 }
 233 SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp,
     /* [<][>][^][v][top][bottom][index][help] */
 234                         Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
 235 {
 236         if ( surface->format ) {
 237                 SDL_FreeFormat(surface->format);
 238                 SDL_FormatChanged(surface);
 239         }
 240         surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
 241         return surface->format;
 242 }
 243 
 244 /*
 245  * Change any previous mappings from/to the new surface format
 246  */
 247 void SDL_FormatChanged(SDL_Surface *surface)
     /* [<][>][^][v][top][bottom][index][help] */
 248 {
 249         surface->format_version++;
 250         SDL_InvalidateMap(surface->map);
 251 }
 252 /*
 253  * Free a previously allocated format structure
 254  */
 255 void SDL_FreeFormat(SDL_PixelFormat *format)
     /* [<][>][^][v][top][bottom][index][help] */
 256 {
 257         if ( format ) {
 258                 if ( format->palette ) {
 259                         if ( format->palette->colors ) {
 260                                 free(format->palette->colors);
 261                         }
 262                         free(format->palette);
 263                 }
 264                 free(format);
 265         }
 266 }
 267 /*
 268  * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors
 269  */
 270 void SDL_DitherColors(SDL_Color *colors, int bpp)
     /* [<][>][^][v][top][bottom][index][help] */
 271 {
 272         int i;
 273         if(bpp != 8)
 274                 return;         /* only 8bpp supported right now */
 275 
 276         for(i = 0; i < 256; i++) {
 277                 int r, g, b;
 278                 /* map each bit field to the full [0, 255] interval,
 279                    so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */
 280                 r = i & 0xe0;
 281                 r |= r >> 3 | r >> 6;
 282                 colors[i].r = r;
 283                 g = (i << 3) & 0xe0;
 284                 g |= g >> 3 | g >> 6;
 285                 colors[i].g = g;
 286                 b = i & 0x3;
 287                 b |= b << 2;
 288                 b |= b << 4;
 289                 colors[i].b = b;
 290         }
 291 }
 292 /* 
 293  * Calculate the pad-aligned scanline width of a surface
 294  */
 295 Uint16 SDL_CalculatePitch(SDL_Surface *surface)
     /* [<][>][^][v][top][bottom][index][help] */
 296 {
 297         Uint16 pitch;
 298 
 299         /* Surface should be 4-byte aligned for speed */
 300         pitch = surface->w*surface->format->BytesPerPixel;
 301         switch (surface->format->BitsPerPixel) {
 302                 case 1:
 303                         pitch = (pitch+7)/8;
 304                         break;
 305                 case 4:
 306                         pitch = (pitch+1)/2;
 307                         break;
 308                 default:
 309                         break;
 310         }
 311         pitch = (pitch + 3) & ~3;       /* 4-byte aligning */
 312         return(pitch);
 313 }
 314 /*
 315  * Match an RGB value to a particular palette index
 316  */
 317 Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b)
     /* [<][>][^][v][top][bottom][index][help] */
 318 {
 319         /* Do colorspace distance matching */
 320         unsigned int smallest;
 321         unsigned int distance;
 322         int rd, gd, bd;
 323         int i;
 324         Uint8 pixel=0;
 325                 
 326         smallest = ~0;
 327         for ( i=0; i<pal->ncolors; ++i ) {
 328                 rd = pal->colors[i].r - r;
 329                 gd = pal->colors[i].g - g;
 330                 bd = pal->colors[i].b - b;
 331                 distance = (rd*rd)+(gd*gd)+(bd*bd);
 332                 if ( distance < smallest ) {
 333                         pixel = i;
 334                         if ( distance == 0 ) { /* Perfect match! */
 335                                 break;
 336                         }
 337                         smallest = distance;
 338                 }
 339         }
 340         return(pixel);
 341 }
 342 
 343 /* Find the opaque pixel value corresponding to an RGB triple */
 344 Uint32 SDL_MapRGB(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b)
     /* [<][>][^][v][top][bottom][index][help] */
 345 {
 346         if ( format->palette == NULL ) {
 347                 return (r >> format->Rloss) << format->Rshift
 348                        | (g >> format->Gloss) << format->Gshift
 349                        | (b >> format->Bloss) << format->Bshift
 350                        | format->Amask;
 351         } else {
 352                 return SDL_FindColor(format->palette, r, g, b);
 353         }
 354 }
 355 
 356 /* Find the pixel value corresponding to an RGBA quadruple */
 357 Uint32 SDL_MapRGBA(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
     /* [<][>][^][v][top][bottom][index][help] */
 358 {
 359         if ( format->palette == NULL ) {
 360                 return (r >> format->Rloss) << format->Rshift
 361                     | (g >> format->Gloss) << format->Gshift
 362                     | (b >> format->Bloss) << format->Bshift
 363                     | ((a >> format->Aloss) << format->Ashift & format->Amask);
 364         } else {
 365                 return SDL_FindColor(format->palette, r, g, b);
 366         }
 367 }
 368 
 369 void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
     /* [<][>][^][v][top][bottom][index][help] */
 370                  Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
 371 {
 372         if ( fmt->palette == NULL ) {
 373                 /*
 374                  * This makes sure that the result is mapped to the
 375                  * interval [0..255], and the maximum value for each
 376                  * component is 255. This is important to make sure
 377                  * that white is indeed reported as (255, 255, 255),
 378                  * and that opaque alpha is 255.
 379                  * This only works for RGB bit fields at least 4 bit
 380                  * wide, which is almost always the case.
 381                  */
 382                 unsigned rv, gv, bv, av;
 383                 rv = (pixel & fmt->Rmask) >> fmt->Rshift;
 384                 *r = (rv << fmt->Rloss) + (rv >> (8 - fmt->Rloss));
 385                 gv = (pixel & fmt->Gmask) >> fmt->Gshift;
 386                 *g = (gv << fmt->Gloss) + (gv >> (8 - fmt->Gloss));
 387                 bv = (pixel & fmt->Bmask) >> fmt->Bshift;
 388                 *b = (bv << fmt->Bloss) + (bv >> (8 - fmt->Bloss));
 389                 if(fmt->Amask) {
 390                         av = (pixel & fmt->Amask) >> fmt->Ashift;
 391                         *a = (av << fmt->Aloss) + (av >> (8 - fmt->Aloss));
 392                 } else
 393                         *a = SDL_ALPHA_OPAQUE;
 394         } else {
 395                 *r = fmt->palette->colors[pixel].r;
 396                 *g = fmt->palette->colors[pixel].g;
 397                 *b = fmt->palette->colors[pixel].b;
 398                 *a = SDL_ALPHA_OPAQUE;
 399         }
 400 }
 401 
 402 void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r,Uint8 *g,Uint8 *b)
     /* [<][>][^][v][top][bottom][index][help] */
 403 {
 404         if ( fmt->palette == NULL ) {
 405                 /* the note for SDL_GetRGBA above applies here too */
 406                 unsigned rv, gv, bv;
 407                 rv = (pixel & fmt->Rmask) >> fmt->Rshift;
 408                 *r = (rv << fmt->Rloss) + (rv >> (8 - fmt->Rloss));
 409                 gv = (pixel & fmt->Gmask) >> fmt->Gshift;
 410                 *g = (gv << fmt->Gloss) + (gv >> (8 - fmt->Gloss));
 411                 bv = (pixel & fmt->Bmask) >> fmt->Bshift;
 412                 *b = (bv << fmt->Bloss) + (bv >> (8 - fmt->Bloss));
 413         } else {
 414                 *r = fmt->palette->colors[pixel].r;
 415                 *g = fmt->palette->colors[pixel].g;
 416                 *b = fmt->palette->colors[pixel].b;
 417         }
 418 }
 419 
 420 /* Apply gamma to a set of colors - this is easy. :) */
 421 void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output,
     /* [<][>][^][v][top][bottom][index][help] */
 422                                                         int ncolors)
 423 {
 424         int i;
 425 
 426         for ( i=0; i<ncolors; ++i ) {
 427                 output[i].r = gamma[0*256 + colors[i].r] >> 8;
 428                 output[i].g = gamma[1*256 + colors[i].g] >> 8;
 429                 output[i].b = gamma[2*256 + colors[i].b] >> 8;
 430         }
 431 }
 432 
 433 /* Map from Palette to Palette */
 434 static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical)
     /* [<][>][^][v][top][bottom][index][help] */
 435 {
 436         Uint8 *map;
 437         int i;
 438 
 439         if ( identical ) {
 440                 if ( src->ncolors <= dst->ncolors ) {
 441                         /* If an identical palette, no need to map */
 442                         if ( memcmp(src->colors, dst->colors, src->ncolors*
 443                                                 sizeof(SDL_Color)) == 0 ) {
 444                                 *identical = 1;
 445                                 return(NULL);
 446                         }
 447                 }
 448                 *identical = 0;
 449         }
 450         map = (Uint8 *)malloc(src->ncolors);
 451         if ( map == NULL ) {
 452                 SDL_OutOfMemory();
 453                 return(NULL);
 454         }
 455         for ( i=0; i<src->ncolors; ++i ) {
 456                 map[i] = SDL_FindColor(dst,
 457                         src->colors[i].r, src->colors[i].g, src->colors[i].b);
 458         }
 459         return(map);
 460 }
 461 /* Map from Palette to BitField */
 462 static Uint8 *Map1toN(SDL_Palette *src, SDL_PixelFormat *dst)
     /* [<][>][^][v][top][bottom][index][help] */
 463 {
 464         Uint8 *map;
 465         int i;
 466         int  bpp;
 467         unsigned alpha;
 468 
 469         bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel);
 470         map = (Uint8 *)malloc(src->ncolors*bpp);
 471         if ( map == NULL ) {
 472                 SDL_OutOfMemory();
 473                 return(NULL);
 474         }
 475 
 476         alpha = dst->Amask ? SDL_ALPHA_OPAQUE : 0;
 477         /* We memory copy to the pixel map so the endianness is preserved */
 478         for ( i=0; i<src->ncolors; ++i ) {
 479                 ASSEMBLE_RGBA(&map[i*bpp], dst->BytesPerPixel, dst,
 480                               src->colors[i].r, src->colors[i].g,
 481                               src->colors[i].b, alpha);
 482         }
 483         return(map);
 484 }
 485 /* Map from BitField to Dithered-Palette to Palette */
 486 static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_Palette *dst, int *identical)
     /* [<][>][^][v][top][bottom][index][help] */
 487 {
 488         /* Generate a 256 color dither palette */
 489         SDL_Palette dithered;
 490         SDL_Color colors[256];
 491 
 492         dithered.ncolors = 256;
 493         SDL_DitherColors(colors, 8);
 494         dithered.colors = colors;
 495         return(Map1to1(&dithered, dst, identical));
 496 }
 497 
 498 SDL_BlitMap *SDL_AllocBlitMap(void)
     /* [<][>][^][v][top][bottom][index][help] */
 499 {
 500         SDL_BlitMap *map;
 501 
 502         /* Allocate the empty map */
 503         map = (SDL_BlitMap *)malloc(sizeof(*map));
 504         if ( map == NULL ) {
 505                 SDL_OutOfMemory();
 506                 return(NULL);
 507         }
 508         memset(map, 0, sizeof(*map));
 509 
 510         /* Allocate the software blit data */
 511         map->sw_data = (struct private_swaccel *)malloc(sizeof(*map->sw_data));
 512         if ( map->sw_data == NULL ) {
 513                 SDL_FreeBlitMap(map);
 514                 SDL_OutOfMemory();
 515                 return(NULL);
 516         }
 517         memset(map->sw_data, 0, sizeof(*map->sw_data));
 518 
 519         /* It's ready to go */
 520         return(map);
 521 }
 522 void SDL_InvalidateMap(SDL_BlitMap *map)
     /* [<][>][^][v][top][bottom][index][help] */
 523 {
 524         if ( ! map ) {
 525                 return;
 526         }
 527         map->dst = NULL;
 528         map->format_version = (unsigned int)-1;
 529         if ( map->table ) {
 530                 free(map->table);
 531                 map->table = NULL;
 532         }
 533 }
 534 int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst)
     /* [<][>][^][v][top][bottom][index][help] */
 535 {
 536         SDL_PixelFormat *srcfmt;
 537         SDL_PixelFormat *dstfmt;
 538         SDL_BlitMap *map;
 539 
 540         /* Clear out any previous mapping */
 541         map = src->map;
 542         if ( (src->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
 543                 SDL_UnRLESurface(src, 1);
 544         }
 545         SDL_InvalidateMap(map);
 546 
 547         /* Figure out what kind of mapping we're doing */
 548         map->identity = 0;
 549         srcfmt = src->format;
 550         dstfmt = dst->format;
 551         switch (srcfmt->BytesPerPixel) {
 552             case 1:
 553                 switch (dstfmt->BytesPerPixel) {
 554                     case 1:
 555                         /* Palette --> Palette */
 556                         /* If both SDL_HWSURFACE, assume have same palette */
 557                         if ( ((src->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
 558                              ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) ) {
 559                                 map->identity = 1;
 560                         } else {
 561                                 map->table = Map1to1(srcfmt->palette,
 562                                         dstfmt->palette, &map->identity);
 563                         }
 564                         if ( ! map->identity ) {
 565                                 if ( map->table == NULL ) {
 566                                         return(-1);
 567                                 }
 568                         }
 569                         if (srcfmt->BitsPerPixel!=dstfmt->BitsPerPixel)
 570                                 map->identity = 0;
 571                         break;
 572 
 573                     default:
 574                         /* Palette --> BitField */
 575                         map->table = Map1toN(srcfmt->palette, dstfmt);
 576                         if ( map->table == NULL ) {
 577                                 return(-1);
 578                         }
 579                         break;
 580                 }
 581                 break;
 582         default:
 583                 switch (dstfmt->BytesPerPixel) {
 584                     case 1:
 585                         /* BitField --> Palette */
 586                         map->table = MapNto1(srcfmt,
 587                                         dstfmt->palette, &map->identity);
 588                         if ( ! map->identity ) {
 589                                 if ( map->table == NULL ) {
 590                                         return(-1);
 591                                 }
 592                         }
 593                         map->identity = 0;      /* Don't optimize to copy */
 594                         break;
 595                     default:
 596                         /* BitField --> BitField */
 597                         if ( FORMAT_EQUAL(srcfmt, dstfmt) )
 598                                 map->identity = 1;
 599                         break;
 600                 }
 601                 break;
 602         }
 603 
 604         map->dst = dst;
 605         map->format_version = dst->format_version;
 606 
 607         /* Choose your blitters wisely */
 608         return(SDL_CalculateBlit(src));
 609 }
 610 void SDL_FreeBlitMap(SDL_BlitMap *map)
     /* [<][>][^][v][top][bottom][index][help] */
 611 {
 612         if ( map ) {
 613                 SDL_InvalidateMap(map);
 614                 if ( map->sw_data != NULL ) {
 615                         free(map->sw_data);
 616                 }
 617                 free(map);
 618         }
 619 }

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