src/audio/esd/SDL_esdaudio.c

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FUNCTIONS

This source file includes following functions.
  1. Audio_Available
  2. Audio_DeleteDevice
  3. Audio_CreateDevice
  4. ESD_WaitAudio
  5. ESD_PlayAudio
  6. ESD_GetAudioBuf
  7. ESD_CloseAudio
  8. get_progname
  9. ESD_OpenAudio

   1 /*
   2     SDL - Simple DirectMedia Layer
   3     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
   4 
   5     This library is free software; you can redistribute it and/or
   6     modify it under the terms of the GNU Library General Public
   7     License as published by the Free Software Foundation; either
   8     version 2 of the License, or (at your option) any later version.
   9 
  10     This library is distributed in the hope that it will be useful,
  11     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13     Library General Public License for more details.
  14 
  15     You should have received a copy of the GNU Library General Public
  16     License along with this library; if not, write to the Free
  17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  18 
  19     Sam Lantinga
  20     slouken@devolution.com
  21 */
  22 
  23 #ifdef SAVE_RCSID
  24 static char rcsid =
  25  "@(#) $Id: SDL_esdaudio.c,v 1.1.2.2 2001/02/10 07:20:03 hercules Exp $";
  26 #endif
  27 
  28 /* Allow access to an ESD network stream mixing buffer */
  29 
  30 #ifdef ESD_SUPPORT
  31 
  32 #include <stdlib.h>
  33 #include <stdio.h>
  34 #include <string.h>
  35 #include <errno.h>
  36 #include <signal.h>
  37 #include <unistd.h>
  38 
  39 #include <esd.h>
  40 
  41 #include "SDL_audio.h"
  42 #include "SDL_error.h"
  43 #include "SDL_audiomem.h"
  44 #include "SDL_audio_c.h"
  45 #include "SDL_timer.h"
  46 #include "SDL_audiodev_c.h"
  47 #include "SDL_esdaudio.h"
  48 
  49 /* The tag name used by ESD audio */
  50 #define ESD_DRIVER_NAME         "esd"
  51 
  52 /* Audio driver functions */
  53 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec);
  54 static void ESD_WaitAudio(_THIS);
  55 static void ESD_PlayAudio(_THIS);
  56 static Uint8 *ESD_GetAudioBuf(_THIS);
  57 static void ESD_CloseAudio(_THIS);
  58 
  59 /* Audio driver bootstrap functions */
  60 
  61 static int Audio_Available(void)
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  62 {
  63         int connection;
  64         int available;
  65 
  66         available = 0;
  67         connection = esd_open_sound(NULL);
  68         if ( connection >= 0 ) {
  69                 available = 1;
  70                 esd_close(connection);
  71         }
  72         return(available);
  73 }
  74 
  75 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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  76 {
  77         free(device->hidden);
  78         free(device);
  79 }
  80 
  81 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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  82 {
  83         SDL_AudioDevice *this;
  84 
  85         /* Initialize all variables that we clean on shutdown */
  86         this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
  87         if ( this ) {
  88                 memset(this, 0, (sizeof *this));
  89                 this->hidden = (struct SDL_PrivateAudioData *)
  90                                 malloc((sizeof *this->hidden));
  91         }
  92         if ( (this == NULL) || (this->hidden == NULL) ) {
  93                 SDL_OutOfMemory();
  94                 if ( this ) {
  95                         free(this);
  96                 }
  97                 return(0);
  98         }
  99         memset(this->hidden, 0, (sizeof *this->hidden));
 100         audio_fd = -1;
 101 
 102         /* Set the function pointers */
 103         this->OpenAudio = ESD_OpenAudio;
 104         this->WaitAudio = ESD_WaitAudio;
 105         this->PlayAudio = ESD_PlayAudio;
 106         this->GetAudioBuf = ESD_GetAudioBuf;
 107         this->CloseAudio = ESD_CloseAudio;
 108 
 109         this->free = Audio_DeleteDevice;
 110 
 111         return this;
 112 }
 113 
 114 AudioBootStrap ESD_bootstrap = {
 115         ESD_DRIVER_NAME, "Enlightened Sound Daemon",
 116         Audio_Available, Audio_CreateDevice
 117 };
 118 
 119 /* This function waits until it is possible to write a full sound buffer */
 120 static void ESD_WaitAudio(_THIS)
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 121 {
 122         Sint32 ticks;
 123 
 124         /* Check to see if the thread-parent process is still alive */
 125         { static int cnt = 0;
 126                 /* Note that this only works with thread implementations 
 127                    that use a different process id for each thread.
 128                 */
 129                 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
 130                         if ( kill(parent, 0) < 0 ) {
 131                                 this->enabled = 0;
 132                         }
 133                 }
 134         }
 135 
 136         /* Use timer for general audio synchronization */
 137         ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
 138         if ( ticks > 0 ) {
 139                 SDL_Delay(ticks);
 140         }
 141 }
 142 
 143 static void ESD_PlayAudio(_THIS)
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 144 {
 145         int written;
 146 
 147         /* Write the audio data, checking for EAGAIN on broken audio drivers */
 148         do {
 149                 written = write(audio_fd, mixbuf, mixlen);
 150                 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
 151                         SDL_Delay(1);   /* Let a little CPU time go by */
 152                 }
 153         } while ( (written < 0) && 
 154                   ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
 155 
 156         /* Set the next write frame */
 157         next_frame += frame_ticks;
 158 
 159         /* If we couldn't write, assume fatal error for now */
 160         if ( written < 0 ) {
 161                 this->enabled = 0;
 162         }
 163 }
 164 
 165 static Uint8 *ESD_GetAudioBuf(_THIS)
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 166 {
 167         return(mixbuf);
 168 }
 169 
 170 static void ESD_CloseAudio(_THIS)
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 171 {
 172         if ( mixbuf != NULL ) {
 173                 SDL_FreeAudioMem(mixbuf);
 174                 mixbuf = NULL;
 175         }
 176         if ( audio_fd >= 0 ) {
 177                 close(audio_fd);
 178                 audio_fd = -1;
 179         }
 180 }
 181 
 182 /* Try to get the name of the program */
 183 static char *get_progname(void)
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 184 {
 185         char *progname = NULL;
 186 #ifdef linux
 187         FILE *fp;
 188         static char temp[BUFSIZ];
 189 
 190         sprintf(temp, "/proc/%d/cmdline", getpid());
 191         fp = fopen(temp, "r");
 192         if ( fp != NULL ) {
 193                 if ( fgets(temp, sizeof(temp)-1, fp) ) {
 194                         progname = strrchr(temp, '/');
 195                         if ( progname == NULL ) {
 196                                 progname = temp;
 197                         } else {
 198                                 progname = progname+1;
 199                         }
 200                 }
 201                 fclose(fp);
 202         }
 203 #endif
 204         return(progname);
 205 }
 206 
 207 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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 208 {
 209         esd_format_t format;
 210 
 211         /* Convert audio spec to the ESD audio format */
 212         format = (ESD_STREAM | ESD_PLAY);
 213         switch ( spec->format & 0xFF ) {
 214                 case 8:
 215                         format |= ESD_BITS8;
 216                         break;
 217                 case 16:
 218                         format |= ESD_BITS16;
 219                         break;
 220                 default:
 221                         SDL_SetError("Unsupported ESD audio format");
 222                         return(-1);
 223         }
 224         if ( spec->channels == 1 ) {
 225                 format |= ESD_MONO;
 226         } else {
 227                 format |= ESD_STEREO;
 228         }
 229 #if 0
 230         spec->samples = ESD_BUF_SIZE;   /* Darn, no way to change this yet */
 231 #endif
 232 
 233         /* Open a connection to the ESD audio server */
 234         audio_fd = esd_play_stream(format, spec->freq, NULL, get_progname());
 235         if ( audio_fd < 0 ) {
 236                 SDL_SetError("Couldn't open ESD connection");
 237                 return(-1);
 238         }
 239 
 240         /* Calculate the final parameters for this audio specification */
 241         SDL_CalculateAudioSpec(spec);
 242         frame_ticks = (float)(spec->samples*1000)/spec->freq;
 243         next_frame = SDL_GetTicks()+frame_ticks;
 244 
 245         /* Allocate mixing buffer */
 246         mixlen = spec->size;
 247         mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
 248         if ( mixbuf == NULL ) {
 249                 return(-1);
 250         }
 251         memset(mixbuf, spec->silence, spec->size);
 252 
 253         /* Get the parent process id (we're the parent of the audio thread) */
 254         parent = getpid();
 255 
 256         /* We're ready to rock and roll. :-) */
 257         return(0);
 258 }
 259 
 260 #endif /* ESD_SUPPORT */

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