test/loopwave.c

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FUNCTIONS

This source file includes following functions.
  1. fillerup
  2. poked
  3. main

   1 
   2 /* Program to load a wave file and loop playing it using SDL sound */
   3 
   4 /* loopwaves.c is much more robust in handling WAVE files -- 
   5         This is only for simple WAVEs
   6 */
   7 
   8 #include <stdio.h>
   9 #include <stdlib.h>
  10 #include <signal.h>
  11 
  12 #include "SDL.h"
  13 #include "SDL_audio.h"
  14 
  15 struct {
  16         SDL_AudioSpec spec;
  17         Uint8   *sound;                 /* Pointer to wave data */
  18         Uint32   soundlen;              /* Length of wave data */
  19         int      soundpos;              /* Current play position */
  20 } wave;
  21 
  22 void fillerup(void *unused, Uint8 *stream, int len)
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  23 {
  24         Uint8 *waveptr;
  25         int    waveleft;
  26 
  27         /* Set up the pointers */
  28         waveptr = wave.sound + wave.soundpos;
  29         waveleft = wave.soundlen - wave.soundpos;
  30 
  31         /* Go! */
  32         while ( waveleft <= len ) {
  33                 SDL_MixAudio(stream, waveptr, waveleft, SDL_MIX_MAXVOLUME);
  34                 stream += waveleft;
  35                 len -= waveleft;
  36                 waveptr = wave.sound;
  37                 waveleft = wave.soundlen;
  38                 wave.soundpos = 0;
  39         }
  40         SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME);
  41         wave.soundpos += len;
  42 }
  43 
  44 static int done = 0;
  45 void poked(int sig)
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  46 {
  47         done = 1;
  48 }
  49 
  50 int main(int argc, char *argv[])
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  51 {
  52         char name[32];
  53 
  54         /* Load the SDL library */
  55         if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {
  56                 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
  57                 exit(1);
  58         }
  59         atexit(SDL_Quit);
  60 
  61         if ( argv[1] == NULL ) {
  62                 fprintf(stderr, "Usage: %s <wavefile>\n", argv[0]);
  63                 exit(1);
  64         }
  65 
  66         /* Load the wave file into memory */
  67         if ( SDL_LoadWAV(argv[1],
  68                         &wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
  69                 fprintf(stderr, "Couldn't load %s: %s\n",
  70                                                 argv[1], SDL_GetError());
  71                 exit(1);
  72         }
  73         wave.spec.callback = fillerup;
  74 
  75         /* Set the signals */
  76 #ifdef SIGHUP
  77         signal(SIGHUP, poked);
  78 #endif
  79         signal(SIGINT, poked);
  80 #ifdef SIGQUIT
  81         signal(SIGQUIT, poked);
  82 #endif
  83         signal(SIGTERM, poked);
  84 
  85         /* Initialize fillerup() variables */
  86         if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
  87                 fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
  88                 SDL_FreeWAV(wave.sound);
  89                 exit(2);
  90         }
  91         SDL_PauseAudio(0);
  92 
  93         /* Let the audio run */
  94         printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32));
  95         while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) )
  96                 SDL_Delay(1000);
  97 
  98         /* Clean up on signal */
  99         SDL_CloseAudio();
 100         SDL_FreeWAV(wave.sound);
 101         return(0);
 102 }

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