include/SDL_timer.h

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FUNCTIONS

This source file includes following functions.

   1 /*
   2     SDL - Simple DirectMedia Layer
   3     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
   4 
   5     This library is free software; you can redistribute it and/or
   6     modify it under the terms of the GNU Library General Public
   7     License as published by the Free Software Foundation; either
   8     version 2 of the License, or (at your option) any later version.
   9 
  10     This library is distributed in the hope that it will be useful,
  11     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13     Library General Public License for more details.
  14 
  15     You should have received a copy of the GNU Library General Public
  16     License along with this library; if not, write to the Free
  17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  18 
  19     Sam Lantinga
  20     slouken@devolution.com
  21 */
  22 
  23 #ifdef SAVE_RCSID
  24 static char rcsid =
  25  "@(#) $Id: SDL_timer.h,v 1.4.2.8 2001/02/17 01:45:30 hercules Exp $";
  26 #endif
  27 
  28 #ifndef _SDL_timer_h
  29 #define _SDL_timer_h
  30 
  31 /* Header for the SDL time management routines */
  32 
  33 #include "SDL_main.h"
  34 #include "SDL_types.h"
  35 
  36 #include "begin_code.h"
  37 /* Set up for C function definitions, even when using C++ */
  38 #ifdef __cplusplus
  39 extern "C" {
  40 #endif
  41 
  42 /* This is the OS scheduler timeslice, in milliseconds */
  43 #define SDL_TIMESLICE           10
  44 
  45 /* This is the maximum resolution of the SDL timer on all platforms */
  46 #define TIMER_RESOLUTION        10      /* Experimentally determined */
  47 
  48 /* Get the number of milliseconds since the SDL library initialization.
  49  * Note that this value wraps if the program runs for more than ~49 days.
  50  */ 
  51 extern DECLSPEC Uint32 SDL_GetTicks(void);
  52 
  53 /* Wait a specified number of milliseconds before returning */
  54 extern DECLSPEC void SDL_Delay(Uint32 ms);
  55 
  56 /* Function prototype for the timer callback function */
  57 typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);
  58 
  59 /* Set a callback to run after the specified number of milliseconds has
  60  * elapsed. The callback function is passed the current timer interval
  61  * and returns the next timer interval.  If the returned value is the 
  62  * same as the one passed in, the periodic alarm continues, otherwise a
  63  * new alarm is scheduled.  If the callback returns 0, the periodic alarm
  64  * is cancelled.
  65  *
  66  * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
  67  *
  68  * The timer callback function may run in a different thread than your
  69  * main code, and so shouldn't call any functions from within itself.
  70  *
  71  * The maximum resolution of this timer is 10 ms, which means that if
  72  * you request a 16 ms timer, your callback will run approximately 20 ms
  73  * later on an unloaded system.  If you wanted to set a flag signaling
  74  * a frame update at 30 frames per second (every 33 ms), you might set a 
  75  * timer for 30 ms:
  76  *   SDL_SetTimer((33/10)*10, flag_update);
  77  *
  78  * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
  79  *
  80  * Under UNIX, you should not use raise or use SIGALRM and this function
  81  * in the same program, as it is implemented using setitimer().  You also
  82  * should not use this function in multi-threaded applications as signals
  83  * to multi-threaded apps have undefined behavior in some implementations.
  84  */
  85 extern DECLSPEC int SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
  86 
  87 /* New timer API, supports multiple timers
  88  * Written by Stephane Peter <megastep@lokigames.com>
  89  */
  90 
  91 /* Function prototype for the new timer callback function.
  92  * The callback function is passed the current timer interval and returns
  93  * the next timer interval.  If the returned value is the same as the one
  94  * passed in, the periodic alarm continues, otherwise a new alarm is
  95  * scheduled.  If the callback returns 0, the periodic alarm is cancelled.
  96  */
  97 typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);
  98 
  99 /* Definition of the timer ID type */
 100 typedef struct _SDL_TimerID *SDL_TimerID;
 101 
 102 /* Add a new timer to the pool of timers already running.
 103    Returns a timer ID, or NULL when an error occurs.
 104  */
 105 extern DECLSPEC SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
 106 
 107 /* Remove one of the multiple timers knowing its ID.
 108  * Returns a boolean value indicating success.
 109  */
 110 extern DECLSPEC SDL_bool SDL_RemoveTimer(SDL_TimerID t);
 111 
 112 /* Ends C function definitions when using C++ */
 113 #ifdef __cplusplus
 114 }
 115 #endif
 116 #include "close_code.h"
 117 
 118 #endif /* _SDL_timer_h */

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