include/SDL_main.h

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FUNCTIONS

This source file includes following functions.

   1 /*
   2     SDL - Simple DirectMedia Layer
   3     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
   4 
   5     This library is free software; you can redistribute it and/or
   6     modify it under the terms of the GNU Library General Public
   7     License as published by the Free Software Foundation; either
   8     version 2 of the License, or (at your option) any later version.
   9 
  10     This library is distributed in the hope that it will be useful,
  11     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13     Library General Public License for more details.
  14 
  15     You should have received a copy of the GNU Library General Public
  16     License along with this library; if not, write to the Free
  17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  18 
  19     Sam Lantinga
  20     slouken@devolution.com
  21 */
  22 
  23 #ifdef SAVE_RCSID
  24 static char rcsid =
  25  "@(#) $Id: SDL_main.h,v 1.3.2.5 2001/02/17 01:45:30 hercules Exp $";
  26 #endif
  27 
  28 #ifndef _SDL_main_h
  29 #define _SDL_main_h
  30 
  31 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
  32 
  33 #if defined(WIN32) || (defined(__MWERKS__) && !defined(__BEOS__)) || \
  34     defined(macintosh)
  35 
  36 #ifdef __cplusplus
  37 #define C_LINKAGE       "C"
  38 #else
  39 #define C_LINKAGE
  40 #endif /* __cplusplus */
  41 
  42 /* The application's main() function must be called with C linkage,
  43    and should be declared like this:
  44 #ifdef __cplusplus
  45 extern "C"
  46 #endif
  47         int main(int argc, char *argv[])
  48         {
  49         }
  50  */
  51 #define main    SDL_main
  52 
  53 /* The prototype for the application's main() function */
  54 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
  55 
  56 
  57 /* From the SDL library code -- needed for registering the app on Win32 */
  58 #if defined(WIN32)
  59 #include "SDL_types.h"
  60 #include "begin_code.h"
  61 
  62 #ifdef __cplusplus
  63 extern "C" {
  64 #endif
  65 
  66 /* This should be called from your WinMain() function, if any */
  67 extern DECLSPEC int SDL_RegisterApp(char *name, Uint32 style, void *hInst);
  68 
  69 #ifdef __cplusplus
  70 }
  71 #endif
  72 #include "close_code.h"
  73 #endif
  74 
  75 /* From the SDL library code -- needed for registering QuickDraw on MacOS */
  76 #if defined(macintosh)
  77 #include "begin_code.h"
  78 
  79 #ifdef __cplusplus
  80 extern "C" {
  81 #endif
  82 
  83 /* Forward declaration so we don't need to include QuickDraw.h */
  84 struct QDGlobals;
  85 
  86 /* This should be called from your main() function, if any */
  87 extern DECLSPEC void SDL_InitQuickDraw(struct QDGlobals *the_qd);
  88 
  89 #ifdef __cplusplus
  90 }
  91 #endif
  92 #include "close_code.h"
  93 #endif
  94 
  95 #endif /* Need to redefine main()? */
  96 
  97 #endif /* _SDL_main_h */

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