include/SDL.h

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FUNCTIONS

This source file includes following functions.

   1 /*
   2     SDL - Simple DirectMedia Layer
   3     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
   4 
   5     This library is free software; you can redistribute it and/or
   6     modify it under the terms of the GNU Library General Public
   7     License as published by the Free Software Foundation; either
   8     version 2 of the License, or (at your option) any later version.
   9 
  10     This library is distributed in the hope that it will be useful,
  11     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13     Library General Public License for more details.
  14 
  15     You should have received a copy of the GNU Library General Public
  16     License along with this library; if not, write to the Free
  17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  18 
  19     Sam Lantinga
  20     slouken@devolution.com
  21 */
  22 
  23 #ifdef SAVE_RCSID
  24 static char rcsid =
  25  "@(#) $Id: SDL.h,v 1.5.2.8 2001/02/17 01:45:30 hercules Exp $";
  26 #endif
  27 
  28 /* Main include header for the SDL library */
  29 
  30 #ifndef _SDL_H
  31 #define _SDL_H
  32 
  33 #include "SDL_main.h"
  34 #include "SDL_types.h"
  35 #include "SDL_getenv.h"
  36 #include "SDL_error.h"
  37 #include "SDL_rwops.h"
  38 #include "SDL_timer.h"
  39 #include "SDL_audio.h"
  40 #include "SDL_cdrom.h"
  41 #include "SDL_joystick.h"
  42 #include "SDL_events.h"
  43 #include "SDL_video.h"
  44 #include "SDL_byteorder.h"
  45 #include "SDL_version.h"
  46 
  47 #include "begin_code.h"
  48 /* Set up for C function definitions, even when using C++ */
  49 #ifdef __cplusplus
  50 extern "C" {
  51 #endif
  52 
  53 /* As of version 0.5, SDL is loaded dynamically into the application */
  54 
  55 /* These are the flags which may be passed to SDL_Init() -- you should
  56    specify the subsystems which you will be using in your application.
  57 */
  58 #define SDL_INIT_TIMER          0x00000001
  59 #define SDL_INIT_AUDIO          0x00000010
  60 #define SDL_INIT_VIDEO          0x00000020
  61 #define SDL_INIT_CDROM          0x00000100
  62 #define SDL_INIT_JOYSTICK       0x00000200
  63 #define SDL_INIT_NOPARACHUTE    0x00100000      /* Don't catch fatal signals */
  64 #define SDL_INIT_EVENTTHREAD    0x01000000      /* Not supported on all OS's */
  65 #define SDL_INIT_EVERYTHING     0x0000FFFF
  66 
  67 /* This function loads the SDL dynamically linked library and initializes 
  68  * the subsystems specified by 'flags' (and those satisfying dependencies)
  69  * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
  70  * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
  71  */
  72 extern DECLSPEC int SDL_Init(Uint32 flags);
  73 
  74 /* This function initializes specific SDL subsystems */
  75 extern DECLSPEC int SDL_InitSubSystem(Uint32 flags);
  76 
  77 /* This function cleans up specific SDL subsystems */
  78 extern DECLSPEC void SDL_QuitSubSystem(Uint32 flags);
  79 
  80 /* This function returns mask of the specified subsystems which have
  81    been initialized.
  82    If 'flags' is 0, it returns a mask of all initialized subsystems.
  83 */
  84 extern DECLSPEC Uint32 SDL_WasInit(Uint32 flags);
  85 
  86 /* This function cleans up all initialized subsystems and unloads the
  87  * dynamically linked library.  You should call it upon all exit conditions.
  88  */
  89 extern DECLSPEC void SDL_Quit(void);
  90 
  91 /* Ends C function definitions when using C++ */
  92 #ifdef __cplusplus
  93 }
  94 #endif
  95 #include "close_code.h"
  96 
  97 #endif /* _SDL_H */

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