src/audio/arts/SDL_artsaudio.c

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FUNCTIONS

This source file includes following functions.
  1. Audio_Available
  2. Audio_DeleteDevice
  3. Audio_CreateDevice
  4. ARTSC_WaitAudio
  5. ARTSC_PlayAudio
  6. ARTSC_GetAudioBuf
  7. ARTSC_CloseAudio
  8. ARTSC_OpenAudio

   1 /*
   2     SDL - Simple DirectMedia Layer
   3     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
   4 
   5     This library is free software; you can redistribute it and/or
   6     modify it under the terms of the GNU Library General Public
   7     License as published by the Free Software Foundation; either
   8     version 2 of the License, or (at your option) any later version.
   9 
  10     This library is distributed in the hope that it will be useful,
  11     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13     Library General Public License for more details.
  14 
  15     You should have received a copy of the GNU Library General Public
  16     License along with this library; if not, write to the Free
  17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  18 
  19     Sam Lantinga
  20     slouken@devolution.com
  21 */
  22 
  23 #ifdef SAVE_RCSID
  24 static char rcsid =
  25  "@(#) $Id: SDL_artsaudio.c,v 1.1.2.6 2001/02/28 12:06:11 hercules Exp $";
  26 #endif
  27 
  28 /* Allow access to a raw mixing buffer */
  29 
  30 #include <sys/types.h>
  31 #include <stdlib.h>
  32 #include <stdio.h>
  33 #include <string.h>
  34 #include <errno.h>
  35 #include <signal.h>
  36 #include <unistd.h>
  37 
  38 #include "SDL_audio.h"
  39 #include "SDL_error.h"
  40 #include "SDL_audiomem.h"
  41 #include "SDL_audio_c.h"
  42 #include "SDL_timer.h"
  43 #include "SDL_audiodev_c.h"
  44 #include "SDL_artsaudio.h"
  45 
  46 /* The tag name used by artsc audio */
  47 #define ARTSC_DRIVER_NAME         "artsc"
  48 
  49 /* Audio driver functions */
  50 static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec);
  51 static void ARTSC_WaitAudio(_THIS);
  52 static void ARTSC_PlayAudio(_THIS);
  53 static Uint8 *ARTSC_GetAudioBuf(_THIS);
  54 static void ARTSC_CloseAudio(_THIS);
  55 
  56 /* Audio driver bootstrap functions */
  57 
  58 static int Audio_Available(void)
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  59 {
  60         if(arts_init())
  61                 return 0;
  62         else
  63                 return 1;
  64 }
  65 
  66 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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  67 {
  68         free(device->hidden);
  69         free(device);
  70 }
  71 
  72 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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  73 {
  74         SDL_AudioDevice *this;
  75 
  76         /* Initialize all variables that we clean on shutdown */
  77         this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
  78         if ( this ) {
  79                 memset(this, 0, (sizeof *this));
  80                 this->hidden = (struct SDL_PrivateAudioData *)
  81                                 malloc((sizeof *this->hidden));
  82         }
  83         if ( (this == NULL) || (this->hidden == NULL) ) {
  84                 SDL_OutOfMemory();
  85                 if ( this ) {
  86                         free(this);
  87                 }
  88                 return(0);
  89         }
  90         memset(this->hidden, 0, (sizeof *this->hidden));
  91         stream = 0;
  92 
  93         /* Set the function pointers */
  94         this->OpenAudio = ARTSC_OpenAudio;
  95         this->WaitAudio = ARTSC_WaitAudio;
  96         this->PlayAudio = ARTSC_PlayAudio;
  97         this->GetAudioBuf = ARTSC_GetAudioBuf;
  98         this->CloseAudio = ARTSC_CloseAudio;
  99 
 100         this->free = Audio_DeleteDevice;
 101 
 102         return this;
 103 }
 104 
 105 AudioBootStrap ARTSC_bootstrap = {
 106         ARTSC_DRIVER_NAME, "Analog Realtime Synthesizer",
 107         Audio_Available, Audio_CreateDevice
 108 };
 109 
 110 /* This function waits until it is possible to write a full sound buffer */
 111 static void ARTSC_WaitAudio(_THIS)
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 112 {
 113         Sint32 ticks;
 114 
 115         /* Check to see if the thread-parent process is still alive */
 116         { static int cnt = 0;
 117                 /* Note that this only works with thread implementations 
 118                    that use a different process id for each thread.
 119                 */
 120                 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
 121                         if ( kill(parent, 0) < 0 ) {
 122                                 this->enabled = 0;
 123                         }
 124                 }
 125         }
 126 
 127         /* Use timer for general audio synchronization */
 128         ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
 129         if ( ticks > 0 ) {
 130                 SDL_Delay(ticks);
 131         }
 132 }
 133 
 134 static void ARTSC_PlayAudio(_THIS)
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 135 {
 136         int written;
 137 
 138         /* Write the audio data */
 139         written = arts_write(stream, mixbuf, mixlen);
 140         
 141         /* If timer synchronization is enabled, set the next write frame */
 142         if ( frame_ticks ) {
 143                 next_frame += frame_ticks;
 144         }
 145 
 146         /* If we couldn't write, assume fatal error for now */
 147         if ( written < 0 ) {
 148                 this->enabled = 0;
 149         }
 150 #ifdef DEBUG_AUDIO
 151         fprintf(stderr, "Wrote %d bytes of audio data\n", written);
 152 #endif
 153 }
 154 
 155 static Uint8 *ARTSC_GetAudioBuf(_THIS)
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 156 {
 157         return(mixbuf);
 158 }
 159 
 160 static void ARTSC_CloseAudio(_THIS)
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 161 {
 162         if ( mixbuf != NULL ) {
 163                 SDL_FreeAudioMem(mixbuf);
 164                 mixbuf = NULL;
 165         }
 166         if ( stream ) {
 167                 arts_close_stream(stream);
 168                 stream = 0;
 169         }
 170 }
 171 
 172 static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec)
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 173 {
 174         int bits, frag_spec;
 175         Uint16 test_format, format;
 176 
 177         /* Reset the timer synchronization flag */
 178         frame_ticks = 0.0;
 179 
 180         mixbuf = NULL;
 181 
 182         /* Try for a closest match on audio format */
 183         format = 0;
 184         bits = 0;
 185         for ( test_format = SDL_FirstAudioFormat(spec->format);
 186                                                 ! format && test_format; ) {
 187 #ifdef DEBUG_AUDIO
 188                 fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
 189 #endif
 190                 switch ( test_format ) {
 191                         case AUDIO_U8:
 192                                 bits = 8;
 193                                 format = 1;
 194                                 break;
 195                         case AUDIO_S16LSB:
 196                                 bits = 16;
 197                                 format = 1;
 198                                 break;
 199                         default:
 200                                 format = 0;
 201                                 break;
 202                 }
 203                 if ( ! format ) {
 204                         test_format = SDL_NextAudioFormat();
 205                 }
 206         }
 207         if ( format == 0 ) {
 208                 SDL_SetError("Couldn't find any hardware audio formats");
 209                 return(-1);
 210         }
 211         spec->format = test_format;
 212 
 213         stream = arts_play_stream(spec->freq, bits, spec->channels, "SDL");
 214 
 215         /* Calculate the final parameters for this audio specification */
 216         SDL_CalculateAudioSpec(spec);
 217 
 218         /* Determine the power of two of the fragment size */
 219         for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
 220         if ( (0x01<<frag_spec) != spec->size ) {
 221                 SDL_SetError("Fragment size must be a power of two");
 222                 return(-1);
 223         }
 224         frag_spec |= 0x00020000;        /* two fragments, for low latency */
 225 
 226 #ifdef ARTS_P_PACKET_SETTINGS
 227         arts_stream_set(stream, ARTS_P_PACKET_SETTINGS, frag_spec);
 228 #else
 229         arts_stream_set(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff);
 230         arts_stream_set(stream, ARTS_P_PACKET_COUNT, frag_spec>>16);
 231 #endif
 232         spec->size = arts_stream_get(stream, ARTS_P_PACKET_SIZE);
 233 
 234         /* Allocate mixing buffer */
 235         mixlen = spec->size;
 236         mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
 237         if ( mixbuf == NULL ) {
 238                 return(-1);
 239         }
 240         memset(mixbuf, spec->silence, spec->size);
 241 
 242         /* Get the parent process id (we're the parent of the audio thread) */
 243         parent = getpid();
 244 
 245         /* We're ready to rock and roll. :-) */
 246         return(0);
 247 }

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