src/events/SDL_active.c

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FUNCTIONS

This source file includes following functions.
  1. SDL_AppActiveInit
  2. SDL_GetAppState
  3. SDL_PrivateAppActive

   1 /*
   2     SDL - Simple DirectMedia Layer
   3     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
   4 
   5     This library is free software; you can redistribute it and/or
   6     modify it under the terms of the GNU Library General Public
   7     License as published by the Free Software Foundation; either
   8     version 2 of the License, or (at your option) any later version.
   9 
  10     This library is distributed in the hope that it will be useful,
  11     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13     Library General Public License for more details.
  14 
  15     You should have received a copy of the GNU Library General Public
  16     License along with this library; if not, write to the Free
  17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  18 
  19     Sam Lantinga
  20     slouken@devolution.com
  21 */
  22 
  23 #ifdef SAVE_RCSID
  24 static char rcsid =
  25  "@(#) $Id: SDL_active.c,v 1.3.2.5 2001/02/10 07:20:04 hercules Exp $";
  26 #endif
  27 
  28 /* Application focus/iconification handling code for SDL */
  29 
  30 #include <stdio.h>
  31 #include <string.h>
  32 
  33 #include "SDL_events.h"
  34 #include "SDL_events_c.h"
  35 
  36 
  37 /* These are static for our active event handling code */
  38 static Uint8 SDL_appstate = 0;
  39 
  40 /* Public functions */
  41 int SDL_AppActiveInit(void)
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  42 {
  43         /* Start completely active */
  44         SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);
  45 
  46         /* That's it! */
  47         return(0);
  48 }
  49 
  50 Uint8 SDL_GetAppState(void)
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  51 {
  52         return(SDL_appstate);
  53 }
  54 
  55 /* This is global for SDL_eventloop.c */
  56 int SDL_PrivateAppActive(Uint8 gain, Uint8 state)
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  57 {
  58         int posted;
  59         Uint8 new_state;
  60 
  61         /* Modify the current state with the given mask */
  62         if ( gain ) {
  63                 new_state = (SDL_appstate | state);
  64         } else {
  65                 new_state = (SDL_appstate & ~state);
  66         }
  67 
  68         /* Drop events that don't change state */
  69         if ( new_state == SDL_appstate ) {
  70                 return(0);
  71         }
  72 
  73         /* Update internal active state */
  74         SDL_appstate = new_state;
  75 
  76         /* Post the event, if desired */
  77         posted = 0;
  78         if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) {
  79                 SDL_Event event;
  80                 memset(&event, 0, sizeof(event));
  81                 event.type = SDL_ACTIVEEVENT;
  82                 event.active.gain = gain;
  83                 event.active.state = state;
  84                 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
  85                         posted = 1;
  86                         SDL_PushEvent(&event);
  87                 }
  88         }
  89 
  90         /* If we lost keyboard focus, post key-up events */
  91         if ( (state & SDL_APPINPUTFOCUS) && !gain ) {
  92                 SDL_ResetKeyboard();
  93         }
  94         return(posted);
  95 }

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