src/events/SDL_events.c

/* [<][>]
[^][v][top][bottom][index][help] */

FUNCTIONS

This source file includes following functions.
  1. SDL_Lock_EventThread
  2. SDL_Unlock_EventThread
  3. SDL_GobbleEvents
  4. SDL_StartEventThread
  5. SDL_StopEventThread
  6. SDL_EventThreadID
  7. SDL_StopEventLoop
  8. SDL_StartEventLoop
  9. SDL_AddEvent
  10. SDL_CutEvent
  11. SDL_PeepEvents
  12. SDL_PumpEvents
  13. SDL_PollEvent
  14. SDL_WaitEvent
  15. SDL_PushEvent
  16. SDL_SetEventFilter
  17. SDL_GetEventFilter
  18. SDL_EventState
  19. SDL_PrivateSysWMEvent

   1 /*
   2     SDL - Simple DirectMedia Layer
   3     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
   4 
   5     This library is free software; you can redistribute it and/or
   6     modify it under the terms of the GNU Library General Public
   7     License as published by the Free Software Foundation; either
   8     version 2 of the License, or (at your option) any later version.
   9 
  10     This library is distributed in the hope that it will be useful,
  11     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13     Library General Public License for more details.
  14 
  15     You should have received a copy of the GNU Library General Public
  16     License along with this library; if not, write to the Free
  17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  18 
  19     Sam Lantinga
  20     slouken@devolution.com
  21 */
  22 
  23 #ifdef SAVE_RCSID
  24 static char rcsid =
  25  "@(#) $Id: SDL_events.c,v 1.4.2.20 2001/03/05 17:23:59 hercules Exp $";
  26 #endif
  27 
  28 /* General event handling code for SDL */
  29 
  30 #include <stdio.h>
  31 #include <string.h>
  32 
  33 #include "SDL.h"
  34 #include "SDL_thread.h"
  35 #include "SDL_mutex.h"
  36 #include "SDL_events.h"
  37 #include "SDL_events_c.h"
  38 #include "SDL_timer_c.h"
  39 #ifndef DISABLE_JOYSTICK
  40 #include "SDL_joystick_c.h"
  41 #endif
  42 #ifndef ENABLE_X11
  43 #define DISABLE_X11
  44 #endif
  45 #include "SDL_syswm.h"
  46 #include "SDL_sysevents.h"
  47 
  48 /* Public data -- the event filter */
  49 SDL_EventFilter SDL_EventOK = NULL;
  50 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
  51 static Uint32 SDL_eventstate = 0;
  52 
  53 /* Private data -- event queue */
  54 #define MAXEVENTS       128
  55 static struct {
  56         SDL_mutex *lock;
  57         int active;
  58         int head;
  59         int tail;
  60         SDL_Event event[MAXEVENTS];
  61         int wmmsg_next;
  62         struct SDL_SysWMmsg wmmsg[MAXEVENTS];
  63 } SDL_EventQ;
  64 
  65 /* Private data -- event locking structure */
  66 static struct {
  67         SDL_mutex *lock;
  68         int safe;
  69 } SDL_EventLock;
  70 
  71 /* Thread functions */
  72 static SDL_Thread *SDL_EventThread = NULL;      /* Thread handle */
  73 static Uint32 event_thread;                     /* The event thread id */
  74 
  75 void SDL_Lock_EventThread(void)
     /* [<][>][^][v][top][bottom][index][help] */
  76 {
  77         if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) {
  78                 /* Grab lock and spin until we're sure event thread stopped */
  79                 SDL_mutexP(SDL_EventLock.lock);
  80                 while ( ! SDL_EventLock.safe ) {
  81                         SDL_Delay(1);
  82                 }
  83         }
  84 }
  85 void SDL_Unlock_EventThread(void)
     /* [<][>][^][v][top][bottom][index][help] */
  86 {
  87         if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) {
  88                 SDL_mutexV(SDL_EventLock.lock);
  89         }
  90 }
  91 
  92 static int SDL_GobbleEvents(void *unused)
     /* [<][>][^][v][top][bottom][index][help] */
  93 {
  94         SDL_SetTimerThreaded(2);
  95         event_thread = SDL_ThreadID();
  96         while ( SDL_EventQ.active ) {
  97                 SDL_VideoDevice *video = current_video;
  98                 SDL_VideoDevice *this  = current_video;
  99 
 100                 /* Get events from the video subsystem */
 101                 if ( video ) {
 102                         video->PumpEvents(this);
 103                 }
 104 
 105                 /* Queue pending key-repeat events */
 106                 SDL_CheckKeyRepeat();
 107 
 108 #ifndef DISABLE_JOYSTICK
 109                 /* Check for joystick state change */
 110                 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) {
 111                         SDL_JoystickUpdate();
 112                 }
 113 #endif
 114 
 115                 /* Give up the CPU for the rest of our timeslice */
 116                 SDL_EventLock.safe = 1;
 117                 if( SDL_timer_running ) {
 118                         SDL_ThreadedTimerCheck();
 119                 }
 120                 SDL_Delay(1);
 121 
 122                 /* Check for event locking.
 123                    On the P of the lock mutex, if the lock is held, this thread
 124                    will wait until the lock is released before continuing.  The
 125                    safe flag will be set, meaning that the other thread can go
 126                    about it's business.  The safe flag is reset before the V,
 127                    so as soon as the mutex is free, other threads can see that
 128                    it's not safe to interfere with the event thread.
 129                  */
 130                 SDL_mutexP(SDL_EventLock.lock);
 131                 SDL_EventLock.safe = 0;
 132                 SDL_mutexV(SDL_EventLock.lock);
 133         }
 134         SDL_SetTimerThreaded(0);
 135         event_thread = 0;
 136         return(0);
 137 }
 138 
 139 static int SDL_StartEventThread(Uint32 flags)
     /* [<][>][^][v][top][bottom][index][help] */
 140 {
 141         /* Reset everything to zero */
 142         SDL_EventThread = NULL;
 143         memset(&SDL_EventLock, 0, sizeof(SDL_EventLock));
 144 
 145         /* Create the lock and set ourselves active */
 146 #ifndef DISABLE_THREADS
 147         SDL_EventQ.lock = SDL_CreateMutex();
 148         if ( SDL_EventQ.lock == NULL ) {
 149 #ifdef macintosh /* On MacOS 7/8, you can't multithread, so no lock needed */
 150                 ;
 151 #else
 152                 return(-1);
 153 #endif
 154         }
 155 #endif /* !DISABLE_THREADS */
 156         SDL_EventQ.active = 1;
 157 
 158         if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
 159                 SDL_EventLock.lock = SDL_CreateMutex();
 160                 if ( SDL_EventLock.lock == NULL ) {
 161                         return(-1);
 162                 }
 163                 SDL_EventLock.safe = 0;
 164 
 165                 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL);
 166                 if ( SDL_EventThread == NULL ) {
 167                         return(-1);
 168                 }
 169         } else {
 170                 event_thread = 0;
 171         }
 172         return(0);
 173 }
 174 
 175 static void SDL_StopEventThread(void)
     /* [<][>][^][v][top][bottom][index][help] */
 176 {
 177         SDL_EventQ.active = 0;
 178         if ( SDL_EventThread ) {
 179                 SDL_WaitThread(SDL_EventThread, NULL);
 180                 SDL_EventThread = NULL;
 181                 SDL_DestroyMutex(SDL_EventLock.lock);
 182         }
 183         SDL_DestroyMutex(SDL_EventQ.lock);
 184 }
 185 
 186 Uint32 SDL_EventThreadID(void)
     /* [<][>][^][v][top][bottom][index][help] */
 187 {
 188         return(event_thread);
 189 }
 190 
 191 /* Public functions */
 192 
 193 void SDL_StopEventLoop(void)
     /* [<][>][^][v][top][bottom][index][help] */
 194 {
 195         /* Halt the event thread, if running */
 196         SDL_StopEventThread();
 197 
 198         /* Clean out EventQ */
 199         SDL_EventQ.head = 0;
 200         SDL_EventQ.tail = 0;
 201         SDL_EventQ.wmmsg_next = 0;
 202 }
 203 
 204 /* This function (and associated calls) may be called more than once */
 205 int SDL_StartEventLoop(Uint32 flags)
     /* [<][>][^][v][top][bottom][index][help] */
 206 {
 207         int retcode;
 208 
 209         /* Clean out the event queue */
 210         SDL_EventThread = NULL;
 211         SDL_EventQ.lock = NULL;
 212         SDL_StopEventLoop();
 213 
 214         /* No filter to start with, process most event types */
 215         SDL_EventOK = NULL;
 216         memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents));
 217         SDL_eventstate = ~0;
 218         /* It's not save to call SDL_EventState() yet */
 219         SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT);
 220         SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE;
 221 
 222         /* Initialize event handlers */
 223         retcode = 0;
 224         retcode += SDL_AppActiveInit();
 225         retcode += SDL_KeyboardInit();
 226         retcode += SDL_MouseInit();
 227         retcode += SDL_QuitInit();
 228         if ( retcode < 0 ) {
 229                 /* We don't expect them to fail, but... */
 230                 return(-1);
 231         }
 232 
 233         /* Create the lock and event thread */
 234         if ( SDL_StartEventThread(flags) < 0 ) {
 235                 SDL_StopEventLoop();
 236                 return(-1);
 237         }
 238         return(0);
 239 }
 240 
 241 
 242 /* Add an event to the event queue -- called with the queue locked */
 243 static int SDL_AddEvent(SDL_Event *event)
     /* [<][>][^][v][top][bottom][index][help] */
 244 {
 245         int tail, added;
 246 
 247         tail = (SDL_EventQ.tail+1)%MAXEVENTS;
 248         if ( tail == SDL_EventQ.head ) {
 249                 /* Overflow, drop event */
 250                 added = 0;
 251         } else {
 252                 SDL_EventQ.event[SDL_EventQ.tail] = *event;
 253                 if (event->type == SDL_SYSWMEVENT) {
 254                         /* Note that it's possible to lose an event */
 255                         int next = SDL_EventQ.wmmsg_next;
 256                         SDL_EventQ.wmmsg[next] = *event->syswm.msg;
 257                         SDL_EventQ.event[SDL_EventQ.tail].syswm.msg =
 258                                                 &SDL_EventQ.wmmsg[next];
 259                         SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS;
 260                 }
 261                 SDL_EventQ.tail = tail;
 262                 added = 1;
 263         }
 264         return(added);
 265 }
 266 
 267 /* Cut an event, and return the next valid spot, or the tail */
 268 /*                           -- called with the queue locked */
 269 static int SDL_CutEvent(int spot)
     /* [<][>][^][v][top][bottom][index][help] */
 270 {
 271         if ( spot == SDL_EventQ.head ) {
 272                 SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS;
 273                 return(SDL_EventQ.head);
 274         } else
 275         if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) {
 276                 SDL_EventQ.tail = spot;
 277                 return(SDL_EventQ.tail);
 278         } else
 279         /* We cut the middle -- shift everything over */
 280         {
 281                 int here, next;
 282 
 283                 /* This can probably be optimized with memcpy() -- careful! */
 284                 if ( --SDL_EventQ.tail < 0 ) {
 285                         SDL_EventQ.tail = MAXEVENTS-1;
 286                 }
 287                 for ( here=spot; here != SDL_EventQ.tail; here = next ) {
 288                         next = (here+1)%MAXEVENTS;
 289                         SDL_EventQ.event[here] = SDL_EventQ.event[next];
 290                 }
 291                 return(spot);
 292         }
 293         /* NOTREACHED */
 294 }
 295 
 296 /* Lock the event queue, take a peep at it, and unlock it */
 297 int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
     /* [<][>][^][v][top][bottom][index][help] */
 298                                                                 Uint32 mask)
 299 {
 300         int i, used;
 301 
 302         /* Don't look after we've quit */
 303         if ( ! SDL_EventQ.active ) {
 304                 return(0);
 305         }
 306         /* Lock the event queue */
 307         used = 0;
 308         if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) {
 309                 if ( action == SDL_ADDEVENT ) {
 310                         for ( i=0; i<numevents; ++i ) {
 311                                 used += SDL_AddEvent(&events[i]);
 312                         }
 313                 } else {
 314                         SDL_Event tmpevent;
 315                         int spot;
 316 
 317                         /* If 'events' is NULL, just see if they exist */
 318                         if ( events == NULL ) {
 319                                 action = SDL_PEEKEVENT;
 320                                 numevents = 1;
 321                                 events = &tmpevent;
 322                         }
 323                         spot = SDL_EventQ.head;
 324                         while ((used < numevents)&&(spot != SDL_EventQ.tail)) {
 325                                 if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) {
 326                                         events[used++] = SDL_EventQ.event[spot];
 327                                         if ( action == SDL_GETEVENT ) {
 328                                                 spot = SDL_CutEvent(spot);
 329                                         } else {
 330                                                 spot = (spot+1)%MAXEVENTS;
 331                                         }
 332                                 } else {
 333                                         spot = (spot+1)%MAXEVENTS;
 334                                 }
 335                         }
 336                 }
 337                 SDL_mutexV(SDL_EventQ.lock);
 338         } else {
 339                 SDL_SetError("Couldn't lock event queue");
 340                 used = -1;
 341         }
 342         return(used);
 343 }
 344 
 345 /* Run the system dependent event loops */
 346 void SDL_PumpEvents(void)
     /* [<][>][^][v][top][bottom][index][help] */
 347 {
 348         if ( !SDL_EventThread ) {
 349                 SDL_VideoDevice *video = current_video;
 350                 SDL_VideoDevice *this  = current_video;
 351 
 352                 /* Get events from the video subsystem */
 353                 if ( video ) {
 354                         video->PumpEvents(this);
 355                 }
 356 
 357                 /* Queue pending key-repeat events */
 358                 SDL_CheckKeyRepeat();
 359 
 360 #ifndef DISABLE_JOYSTICK
 361                 /* Check for joystick state change */
 362                 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) {
 363                         SDL_JoystickUpdate();
 364                 }
 365 #endif
 366         }
 367 }
 368 
 369 /* Public functions */
 370 
 371 int SDL_PollEvent (SDL_Event *event)
     /* [<][>][^][v][top][bottom][index][help] */
 372 {
 373         SDL_PumpEvents();
 374 
 375         return(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS));
 376 }
 377 
 378 int SDL_WaitEvent (SDL_Event *event)
     /* [<][>][^][v][top][bottom][index][help] */
 379 {
 380         while ( 1 ) {
 381                 SDL_PumpEvents();
 382                 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) {
 383                     case -1: return -1; 
 384                     case 1: return 1;
 385                     case 0: SDL_Delay(10);
 386                 }
 387         }
 388 }
 389 
 390 int SDL_PushEvent(SDL_Event *event)
     /* [<][>][^][v][top][bottom][index][help] */
 391 {
 392         return(SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0));
 393 }
 394 
 395 void SDL_SetEventFilter (SDL_EventFilter filter)
     /* [<][>][^][v][top][bottom][index][help] */
 396 {
 397         SDL_Event bitbucket;
 398 
 399         /* Set filter and discard pending events */
 400         SDL_EventOK = filter;
 401         while ( SDL_PollEvent(&bitbucket) > 0 )
 402                 ;
 403 }
 404 
 405 SDL_EventFilter SDL_GetEventFilter(void)
     /* [<][>][^][v][top][bottom][index][help] */
 406 {
 407         return(SDL_EventOK);
 408 }
 409 
 410 Uint8 SDL_EventState (Uint8 type, int state)
     /* [<][>][^][v][top][bottom][index][help] */
 411 {
 412         SDL_Event bitbucket;
 413         Uint8 current_state;
 414 
 415         /* If SDL_ALLEVENTS was specified... */
 416         if ( type == 0xFF ) {
 417                 current_state = SDL_IGNORE;
 418                 for ( type=0; type<SDL_NUMEVENTS; ++type ) {
 419                         if ( SDL_ProcessEvents[type] != SDL_IGNORE ) {
 420                                 current_state = SDL_ENABLE;
 421                         }
 422                         SDL_ProcessEvents[type] = state;
 423                         if ( state == SDL_ENABLE ) {
 424                                 SDL_eventstate |= (0x00000001 << (type));
 425                         } else {
 426                                 SDL_eventstate &= ~(0x00000001 << (type));
 427                         }
 428                 }
 429                 while ( SDL_PollEvent(&bitbucket) > 0 )
 430                         ;
 431                 return(current_state);
 432         }
 433 
 434         /* Just set the state for one event type */
 435         current_state = SDL_ProcessEvents[type];
 436         switch (state) {
 437                 case SDL_IGNORE:
 438                 case SDL_ENABLE:
 439                         /* Set state and discard pending events */
 440                         SDL_ProcessEvents[type] = state;
 441                         if ( state == SDL_ENABLE ) {
 442                                 SDL_eventstate |= (0x00000001 << (type));
 443                         } else {
 444                                 SDL_eventstate &= ~(0x00000001 << (type));
 445                         }
 446                         while ( SDL_PollEvent(&bitbucket) > 0 )
 447                                 ;
 448                         break;
 449                 default:
 450                         /* Querying state? */
 451                         break;
 452         }
 453         return(current_state);
 454 }
 455 
 456 /* This is a generic event handler.
 457  */
 458 int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message)
     /* [<][>][^][v][top][bottom][index][help] */
 459 {
 460         int posted;
 461 
 462         posted = 0;
 463         if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
 464                 SDL_Event event;
 465                 memset(&event, 0, sizeof(event));
 466                 event.type = SDL_SYSWMEVENT;
 467                 event.syswm.msg = message;
 468                 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
 469                         posted = 1;
 470                         SDL_PushEvent(&event);
 471                 }
 472         }
 473         /* Update internal event state */
 474         return(posted);
 475 }

/* [<][>][^][v][top][bottom][index][help] */