number_of_bits_set 932 src/video/SDL_yuv_sw.c     if(a & 1) return 1 + number_of_bits_set(a >> 1);
number_of_bits_set 933 src/video/SDL_yuv_sw.c     return(number_of_bits_set(a >> 1));
number_of_bits_set 1046 src/video/SDL_yuv_sw.c                r_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Rmask));
number_of_bits_set 1048 src/video/SDL_yuv_sw.c                g_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Gmask));
number_of_bits_set 1050 src/video/SDL_yuv_sw.c                b_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Bmask));