number_of_bits_set 932 src/video/SDL_yuv_sw.c if(a & 1) return 1 + number_of_bits_set(a >> 1); number_of_bits_set 933 src/video/SDL_yuv_sw.c return(number_of_bits_set(a >> 1)); number_of_bits_set 1046 src/video/SDL_yuv_sw.c r_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Rmask)); number_of_bits_set 1048 src/video/SDL_yuv_sw.c g_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Gmask)); number_of_bits_set 1050 src/video/SDL_yuv_sw.c b_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Bmask));