free_bits_at_bottom 945 src/video/SDL_yuv_sw.c     return 1 + free_bits_at_bottom ( a >> 1);
free_bits_at_bottom 1047 src/video/SDL_yuv_sw.c               r_2_pix_alloc[i+256] <<= free_bits_at_bottom(Rmask);
free_bits_at_bottom 1049 src/video/SDL_yuv_sw.c               g_2_pix_alloc[i+256] <<= free_bits_at_bottom(Gmask);
free_bits_at_bottom 1051 src/video/SDL_yuv_sw.c               b_2_pix_alloc[i+256] <<= free_bits_at_bottom(Bmask);