SDL_SetVideoMode 89 test/checkkeys.c if ( SDL_SetVideoMode(640, 480, 0, SDL_SWSURFACE) == NULL ) { SDL_SetVideoMode 50 test/graywin.c screen = SDL_SetVideoMode(w, h, bpp, flags); SDL_SetVideoMode 326 test/testalpha.c if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) { SDL_SetVideoMode 88 test/testbitmap.c if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) { SDL_SetVideoMode 90 test/testgamma.c screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE); SDL_SetVideoMode 267 test/testgl.c if ( SDL_SetVideoMode( w, h, bpp, video_flags ) == NULL ) { SDL_SetVideoMode 23 test/testjoystick.c screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0); SDL_SetVideoMode 165 test/testpalette.c if(!(screen = SDL_SetVideoMode(SCRW, SCRH, 8, vidflags | SDL_HWPALETTE))) { SDL_SetVideoMode 189 test/testsprite.c screen = SDL_SetVideoMode(width, height, video_bpp, videoflags); SDL_SetVideoMode 332 test/testwin.c screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); SDL_SetVideoMode 217 test/testwm.c screen = SDL_SetVideoMode(w, h, video_bpp, video_flags); SDL_SetVideoMode 253 test/threadwin.c screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags);