SDL_SetVideoMode  89 test/checkkeys.c         if ( SDL_SetVideoMode(640, 480, 0, SDL_SWSURFACE) == NULL ) {
SDL_SetVideoMode  50 test/graywin.c   screen = SDL_SetVideoMode(w, h, bpp, flags);
SDL_SetVideoMode 326 test/testalpha.c         if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
SDL_SetVideoMode  88 test/testbitmap.c        if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
SDL_SetVideoMode  90 test/testgamma.c         screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
SDL_SetVideoMode 267 test/testgl.c    if ( SDL_SetVideoMode( w, h, bpp, video_flags ) == NULL ) {
SDL_SetVideoMode  23 test/testjoystick.c      screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
SDL_SetVideoMode 165 test/testpalette.c     if(!(screen = SDL_SetVideoMode(SCRW, SCRH, 8, vidflags | SDL_HWPALETTE))) {
SDL_SetVideoMode 189 test/testsprite.c        screen = SDL_SetVideoMode(width, height, video_bpp, videoflags);
SDL_SetVideoMode 332 test/testwin.c   screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags);
SDL_SetVideoMode 217 test/testwm.c    screen = SDL_SetVideoMode(w, h, video_bpp, video_flags);
SDL_SetVideoMode 253 test/threadwin.c         screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags);