SDL_CreateRGBSurface 214 src/video/SDL_bmp.c surface = SDL_CreateRGBSurface(SDL_SWSURFACE, SDL_CreateRGBSurface 391 src/video/SDL_bmp.c surface = SDL_CreateRGBSurface(SDL_SWSURFACE, SDL_CreateRGBSurface 150 src/video/SDL_surface.c surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth, SDL_CreateRGBSurface 715 src/video/SDL_surface.c convert = SDL_CreateRGBSurface(flags, SDL_CreateRGBSurface 209 src/video/SDL_video.c SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, SDL_CreateRGBSurface 468 src/video/SDL_video.c SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, SDL_CreateRGBSurface 705 src/video/SDL_video.c SDL_VideoSurface = SDL_CreateRGBSurface( SDL_CreateRGBSurface 720 src/video/SDL_video.c SDL_VideoSurface = SDL_CreateRGBSurface( SDL_CreateRGBSurface 1211 src/video/SDL_yuv_sw.c swdata->stretch = SDL_CreateRGBSurface( SDL_CreateRGBSurface 74 src/video/cybergfx/SDL_cgxwm.c sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, SDL_CreateRGBSurface 86 src/video/photon/SDL_ph_wm.c sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, SDL_CreateRGBSurface 120 src/video/wincommon/SDL_syswm.c icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, SDL_CreateRGBSurface 493 src/video/windib/SDL_dibvideo.c video = SDL_CreateRGBSurface(SDL_SWSURFACE, SDL_CreateRGBSurface 1048 src/video/windx5/SDL_dx5video.c video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, bpp, SDL_CreateRGBSurface 1318 src/video/windx5/SDL_dx5video.c video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, SDL_CreateRGBSurface 78 src/video/x11/SDL_x11wm.c sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, SDL_CreateRGBSurface 32 test/testalpha.c light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 16, SDL_CreateRGBSurface 39 test/testalpha.c light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 32, SDL_CreateRGBSurface 162 test/testalpha.c backing = SDL_CreateRGBSurface(SDL_SWSURFACE, sprite->w, sprite->h, 8, SDL_CreateRGBSurface 17 test/testbitmap.c bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0); SDL_CreateRGBSurface 124 test/testgl.c image = SDL_CreateRGBSurface( SDL_CreateRGBSurface 67 test/testpalette.c SDL_Surface *bg = SDL_CreateRGBSurface(SDL_SWSURFACE, screen->w, screen->h, SDL_CreateRGBSurface 103 test/testpalette.c SDL_Surface *z = SDL_CreateRGBSurface(SDL_SWSURFACE, s->w, s->h, 8,