SDL_CreateRGBSurface 214 src/video/SDL_bmp.c  surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
SDL_CreateRGBSurface 391 src/video/SDL_bmp.c                  surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
SDL_CreateRGBSurface 150 src/video/SDL_surface.c      surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth,
SDL_CreateRGBSurface 715 src/video/SDL_surface.c      convert = SDL_CreateRGBSurface(flags,
SDL_CreateRGBSurface 209 src/video/SDL_video.c        SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0,
SDL_CreateRGBSurface 468 src/video/SDL_video.c        SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
SDL_CreateRGBSurface 705 src/video/SDL_video.c                        SDL_VideoSurface = SDL_CreateRGBSurface(
SDL_CreateRGBSurface 720 src/video/SDL_video.c                        SDL_VideoSurface = SDL_CreateRGBSurface(
SDL_CreateRGBSurface 1211 src/video/SDL_yuv_sw.c                              swdata->stretch = SDL_CreateRGBSurface(
SDL_CreateRGBSurface  74 src/video/cybergfx/SDL_cgxwm.c       sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
SDL_CreateRGBSurface  86 src/video/photon/SDL_ph_wm.c         sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
SDL_CreateRGBSurface 120 src/video/wincommon/SDL_syswm.c      icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
SDL_CreateRGBSurface 493 src/video/windib/SDL_dibvideo.c              video = SDL_CreateRGBSurface(SDL_SWSURFACE,
SDL_CreateRGBSurface 1048 src/video/windx5/SDL_dx5video.c                     video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, bpp,
SDL_CreateRGBSurface 1318 src/video/windx5/SDL_dx5video.c             video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0,
SDL_CreateRGBSurface  78 src/video/x11/SDL_x11wm.c    sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
SDL_CreateRGBSurface  32 test/testalpha.c     light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 16,
SDL_CreateRGBSurface  39 test/testalpha.c     light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 32,
SDL_CreateRGBSurface 162 test/testalpha.c     backing = SDL_CreateRGBSurface(SDL_SWSURFACE, sprite->w, sprite->h, 8,
SDL_CreateRGBSurface  17 test/testbitmap.c    bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
SDL_CreateRGBSurface 124 test/testgl.c                image = SDL_CreateRGBSurface(
SDL_CreateRGBSurface  67 test/testpalette.c     SDL_Surface *bg = SDL_CreateRGBSurface(SDL_SWSURFACE, screen->w, screen->h,
SDL_CreateRGBSurface 103 test/testpalette.c     SDL_Surface *z = SDL_CreateRGBSurface(SDL_SWSURFACE, s->w, s->h, 8,