SDL_BUTTON 125 include/SDL_mouse.h #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) SDL_BUTTON 126 include/SDL_mouse.h #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) SDL_BUTTON 127 include/SDL_mouse.h #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) SDL_BUTTON 214 src/events/SDL_mouse.c buttonstate |= SDL_BUTTON(button); SDL_BUTTON 218 src/events/SDL_mouse.c buttonstate &= ~SDL_BUTTON(button); SDL_BUTTON 166 src/video/svga/SDL_svgaevents.c if ( !(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(1)) ) { SDL_BUTTON 170 src/video/svga/SDL_svgaevents.c if ( (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(1)) ) { SDL_BUTTON 175 src/video/svga/SDL_svgaevents.c if ( !(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(2)) ) { SDL_BUTTON 179 src/video/svga/SDL_svgaevents.c if ( (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(2)) ) { SDL_BUTTON 184 src/video/svga/SDL_svgaevents.c if ( !(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(3)) ) { SDL_BUTTON 188 src/video/svga/SDL_svgaevents.c if ( (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(3)) ) {