SDL_BUTTON       125 include/SDL_mouse.h #define SDL_BUTTON_LMASK     SDL_BUTTON(SDL_BUTTON_LEFT)
SDL_BUTTON       126 include/SDL_mouse.h #define SDL_BUTTON_MMASK     SDL_BUTTON(SDL_BUTTON_MIDDLE)
SDL_BUTTON       127 include/SDL_mouse.h #define SDL_BUTTON_RMASK     SDL_BUTTON(SDL_BUTTON_RIGHT)
SDL_BUTTON       214 src/events/SDL_mouse.c                   buttonstate |= SDL_BUTTON(button);
SDL_BUTTON       218 src/events/SDL_mouse.c                   buttonstate &= ~SDL_BUTTON(button);
SDL_BUTTON       166 src/video/svga/SDL_svgaevents.c          if ( !(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(1)) ) {
SDL_BUTTON       170 src/video/svga/SDL_svgaevents.c          if ( (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(1)) ) {
SDL_BUTTON       175 src/video/svga/SDL_svgaevents.c          if ( !(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(2)) ) {
SDL_BUTTON       179 src/video/svga/SDL_svgaevents.c          if ( (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(2)) ) {
SDL_BUTTON       184 src/video/svga/SDL_svgaevents.c          if ( !(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(3)) ) {
SDL_BUTTON       188 src/video/svga/SDL_svgaevents.c          if ( (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(3)) ) {